public GameObject GetParticle(ParticleSystemObject.Type type)
 {
     if (particlesDictionary.ContainsKey(type))
     {
         return(particlesDictionary[type]);
     }
     return(null);
 }
 public void PlayParticle(ParticleSystemObject.Type type, InteractionTarget.IK_Point_Player target)
 {
     GameObject.Instantiate(particleSystemDataBank.GetParticle(type), ikAnimationManager.GetIKPoint(target).position, particleSystemDataBank.GetParticle(type).transform.rotation);
 }