Esempio n. 1
0
    /// <summary>
    /// updates individul unit.
    /// </summary>
    /// <param name="unit"></param>
    void UpdateUnit(Unit unit, ref int topUnit, ref int index, ref bool allDead, int i)
    {
        if (unit.alive)
        {
            allDead = false;
            unit.ManualUpdate();

            int zPosition = (int)unit.position.z;
            if (zPosition > topUnit)
            {
                topUnit = zPosition;
                index   = i;
            }
        }
        else
        {
            if (unit.hit)
            {
                ParticleSystem particleSystem = ParticleSystemFactory.CreateParticleEffectSystem(ParticleSystemFactory.ParticleEffect.Death, unit.colour);
                particleSystem.transform.position = new Vector3(unit.position.x, particleSystem.transform.position.y, unit.position.z);
                _particles.Add(particleSystem);

                unit.hit = false;
            }
        }
    }