Esempio n. 1
0
        public void Display(Path path)
        {
            var particles = new ParticleSystem.Particle[(int)(path.calculatedLength / spacing)];

            int       currentLinkIndex = 0;
            Link      currentLink = path.links[currentLinkIndex];
            Transform a = path.start, b = currentLink.GetOtherNode(path.start);
            float     currentLinkLength    = currentLink.CalculateCost();
            float     progressBetweenAandB = 0;

            for (int i = 0; i < particles.Length; i++)
            {
                progressBetweenAandB += spacing;

                while (progressBetweenAandB >= currentLinkLength)
                {
                    if (currentLinkIndex >= path.links.Count - 1)
                    {
                        break;
                    }
                    progressBetweenAandB -= currentLinkLength;
                    a                 = b;
                    currentLink       = path.links[++currentLinkIndex];
                    b                 = currentLink.GetOtherNode(b);
                    currentLinkLength = currentLink.CalculateCost();
                }

                particles[i].position   = Vector3.Lerp(a.position, b.position, progressBetweenAandB / currentLinkLength);
                particles[i].startColor = pathColor;
                particles[i].startSize  = size;
            }

            particleSystem.SetParticles(particles.ToArray(), particles.Length);
        }