Esempio n. 1
0
    void OnMagicBeginHit()
    {
        Debug.Log("Aimed at: " + currentAimAt);
        spawner.SpawnParticleFromPool();
        damaging = true;
        charge  -= shotCost;
        Manager.sfx_Source.clip = magicClip;
        Manager.sfx_Source.Play();

        /*
         * hits are managed by the particles themselves now
         * if(currentAimEnemy)
         * {
         *  currentAimEnemy.Damage(damage);
         *  Debug.Log("damaged an enemy with magic!");
         * }
         * else if(currentAimTree)
         * {
         *  currentAimTree.ToggleFire();
         *  Debug.Log("Toggled tree's fire!");
         * }
         */
    }