Esempio n. 1
0
 // Update is called once per frame
 void Update()
 {
     if (SteamVR_Actions._default.Manipulate.GetState(trackedObj.inputSource))
     {
         windsys.SetActive(true);
         particleLauncher.ChangeState(false);
     }
     else
     {
         windsys.SetActive(false);
         particleLauncher.ChangeState(true);
     }
 }
Esempio n. 2
0
 // Update is called once per frame
 void Update()
 {
     if (SteamVR_Actions._default.Erase.GetState(trackedObj.inputSource))
     {
         eraser.SetActive(true);
         particleLauncher.ChangeState(false);
     }
     else
     {
         eraser.SetActive(false);
         particleLauncher.ChangeState(true);
     }
 }