Esempio n. 1
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Rabbit" /> class.
        /// </summary>
        /// <param name="position">The position.</param>
        /// <param name="drawOrder">The draw order.</param>
        public Rabbit(Vector2 position, float drawOrder)
        {
            this.entity = new Entity()
                          .AddComponent(new Transform2D()
            {
                Origin    = Vector2.One / 2,
                X         = position.X,
                Y         = position.Y,
                DrawOrder = drawOrder,
                XScale    = 0.8f,
                YScale    = 0.8f,
            })
                          .AddComponent(new RectangleCollider())
                          .AddComponent(new RabbitBehavior())
                          .AddComponent(new SpriteAtlas(Directories.TexturePath + "game.wpk", "rabbit"))
                          .AddComponent(new SpriteAtlasRenderer(DefaultLayers.GUI));

            // Cached
            this.rabbitBehavior = this.entity.FindComponent <RabbitBehavior>();
            this.collider       = this.entity.FindComponent <RectangleCollider>();

            // Particles
            this.entity.AddChild(new Entity("rabbitParticles")
                                 .AddComponent(new Transform2D())
                                 .AddComponent(ParticleFactory.CreateStarsParticle())
                                 .AddComponent(new Material2D(new BasicMaterial2D(Directories.TexturePath + "starParticle.wpk", DefaultLayers.Additive)))
                                 .AddComponent(new ParticleSystemRenderer2D("rabbitParticles")));
        }
Esempio n. 2
0
        /// <summary>
        /// Initializes a new instance of the <see cref="Rabbit" /> class.
        /// </summary>
        /// <param name="position">The position.</param>
        /// <param name="drawOrder">The draw order.</param>
        /// <param name="assetsContainer">The assets container</param>
        public Rabbit(Vector2 position, float drawOrder, AssetsContainer assetsContainer)
        {
            this.entity = new Entity()
                          .AddComponent(new Transform2D()
            {
                Origin    = Vector2.Center,
                X         = position.X,
                Y         = position.Y,
                DrawOrder = drawOrder,
                XScale    = 0.8f,
                YScale    = 0.8f,
            })
                          .AddComponent(new RectangleCollider2D())
                          .AddComponent(new RabbitBehavior())
                          .AddComponent(new SpriteAtlas(WaveContent.Assets.Textures.game_spritesheet, WaveContent.Assets.Textures.game_spritesheet_TextureName.rabbit))
                          .AddComponent(new SpriteAtlasRenderer(DefaultLayers.Alpha));

            // Cached
            this.rabbitBehavior = this.entity.FindComponent <RabbitBehavior>();
            this.collider       = this.entity.FindComponent <RectangleCollider2D>();

            var materialModel = assetsContainer.LoadModel <MaterialModel>(WaveContent.Assets.Materials.StarParticleMaterial);

            // Particles
            this.entity.AddChild(new Entity("rabbitParticles")
                                 .AddComponent(new Transform2D())
                                 .AddComponent(ParticleFactory.CreateStarsParticle())
                                 .AddComponent(new MaterialsMap(materialModel.Material))
                                 .AddComponent(new ParticleSystemRenderer2D("rabbitParticles")));
        }