//Particle Effects public void RegisterParticleEffect(ParticleEffectManager particleEffect) { if (!ParticleEffects.Contains(particleEffect)) { ParticleEffects.Add(particleEffect); } }
public virtual void ReadChildData(BinaryReader reader) { int x = 0; _effect.ReadString(reader); _sound.ReadString(reader); for (x = 0; (x < _particleEffects.Count); x = (x + 1)) { ParticleEffects.Add(new ParticleSystemDefinitionBlockNewBlock()); ParticleEffects[x].Read(reader); } for (x = 0; (x < _particleEffects.Count); x = (x + 1)) { ParticleEffects[x].ReadChildData(reader); } }
internal static ParticleEffect TryGet(IntPtr handle) { #if !(RELEASE && RELEASE_DISABLE_CHECKS) if (handle == IntPtr.Zero) { throw new NullPointerException(); } #endif var particleEffect = ParticleEffects.FirstOrDefault(x => x.Handle == handle); if (particleEffect == null) { particleEffect = new ParticleEffect(handle); ParticleEffects.Add(particleEffect); } return(particleEffect); }
private float waitCount = 6.0f; // wait count before state transition. #endregion Fields #region Constructors public Ship(Device device, GameClass gameClass, HullColors hullColor) { this.device = device; this.game = gameClass; shots = new Shots(device); if (hullColor == HullColors.White) { shipMesh = new PositionedMesh(device, "WhiteShip.x"); startingPosition = new Vector3(10, 0, 10); } else { shipMesh = new PositionedMesh(device, "RedShip.x"); startingPosition = new Vector3(-50, 0, -150); } vaporTrail = new ParticleEffects(device); vaporTrail.ParticleTexture = TextureLoader.FromFile(device, MediaUtilities.FindFile("particle-blue.bmp")); SetRandomPosition(true); }
public Ship(Device device, GameClass gameClass, HullColors hullColor) { this.device = device; this.game = gameClass; shots = new Shots(device); if (hullColor == HullColors.White) { shipMesh = new PositionedMesh(device, "WhiteShip.x"); startingPosition = new Vector3(10, 0, 10); } else { shipMesh = new PositionedMesh(device, "RedShip.x"); startingPosition = new Vector3(-50, 0, -150); } vaporTrail = new ParticleEffects(device); vaporTrail.ParticleTexture = TextureLoader.FromFile(device, MediaUtilities.FindFile("particle-blue.bmp")); shockWave = new Shockwave(device); SetRandomPosition(true); }
private void AddParticleEffect(ParticleEffect particleEffect, ICollidableTile trackingObject) { particleEffect.LoadContent(m_game.Content); particleEffect.Initialise(); var entry = new LightCausingParticleObject(particleEffect, m_particleRenderer, new PointLight() { Colour = Color.Orange, LightIntensity = 4, LightRadius = 25, LightPosition = new Vector3(300, 160, -100) }, trackingObject) { Name = "FlameThrower", Enabled = false }; ParticleEffects.Add(entry); }
private void Awake() { current = this; }
private void Awake() { Instance = this; }
public void DrawParticles(Camera camera, GraphicsDevice graphics) { ParticleEffects.ForEach(entity => entity.Render(camera.get_transformation(graphics))); }
public void RemoveParticleEffect(ParticleEffectManager particleEffect) { ParticleEffects.Remove(particleEffect); }