public static string GetPixActualDrawAverageStr(ParticleEffectScript particleEffectGo) { EffectEvlaData[] effectEvlaData = particleEffectGo.GetEffectEvlaData(); int pixActualDrawAverage = effectEvlaData[0].GetPixActualDrawAverage(); return(string.Format("特效实际填充像素点:{0}", FormatColorValue(pixActualDrawAverage))); }
public static string GetPixDrawAverageStr(ParticleEffectScript particleEffectGo) { //index = 0:默认按高品质的算,这里你可以根本你们项目的品质进行修改。 EffectEvlaData[] effectEvlaData = particleEffectGo.GetEffectEvlaData(); int pixDrawAverage = effectEvlaData[0].GetPixDrawAverage(); return(string.Format("特效原填充像素点:{0}", FormatColorValue(pixDrawAverage))); }
public static string GetPixRateStr(ParticleEffectScript particleEffectGo) { int max = 4; EffectEvlaData[] effectEvlaData = particleEffectGo.GetEffectEvlaData(); int pixRate = effectEvlaData[0].GetPixRate(); return(string.Format("平均每像素overdraw率:{0} 建议:<{1}", FormatColorMax(pixRate, max), max)); }
public static string GetPixRateStr(ParticleEffectScript particleEffectGo) { EffectEvlaData2[] effectEvlaData2 = particleEffectGo.GetEffectEvlaData(); return(effectEvlaData2[0].GetPixRateStr() + " 建议:<4"); }
public static string GetPixActualDrawAverageStr(ParticleEffectScript particleEffectGo) { EffectEvlaData2[] effectEvlaData2 = particleEffectGo.GetEffectEvlaData(); return(effectEvlaData2[0].GetPixActualDrawAverageStr()); }