void RenderExternalDMN(GameCamera gcam) { foreach (StaticMeshComp smc in mStaticComps) { StaticMesh sm = smc.mDrawObject as StaticMesh; if (sm == null) { continue; } if (mVisibleSMC.Contains(smc)) { sm.DrawDMN(mGD.DC, mStaticMats); } } if (mPChar != null) { mPChar.DrawDMN(mGD.DC, mPMats); } mPB.DrawDMN(mGD.DC, gcam.View, gcam.Projection, gcam.Position); }
internal void DrawDMN() { mPB.DrawDMN(mGD.DC, mGD.GCam.View, mGD.GCam.Projection, mGD.GCam.Position); }