Esempio n. 1
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 /// <summary>
 /// 如果是身体部位才有,获取与其他各个部位连接坐标
 /// </summary>
 /// <returns>The body join point.</returns>
 /// <param name="bodyType">Body type.</param>
 public Vector2 GetBodyJoinPoint(PartOfBodyType bodyType)
 {
     if (this.bodyJoinPointDic == null)
     {
         Debug.LogError("not init bodyJoinPointDic!");
     }
     return this.bodyJoinPointDic[bodyType];
 }
Esempio n. 2
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        /// <summary>
        /// 如果是身体部位才有,设置与其他各个部位连接坐标
        /// </summary>
        /// <param name="bodyType">Body type.</param>
        /// <param name="point">Point.</param>
        public void SetBodyJoinPoint(PartOfBodyType bodyType, Vector2 point)
        {
            if (this.bodyJoinPointDic == null)
            {
                this.bodyJoinPointDic = new Dictionary<PartOfBodyType, Vector2>();
            }

            this.bodyJoinPointDic[bodyType] = point;
        }
Esempio n. 3
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        private void GenerateSomePartOfBody(PartOfBodyType type, int w, int h, Vector2 joinPoint)
        {
            // 生成modle
            PartOfBodyModel bodyModel = new PartOfBodyModel();

            bodyModel.type  = type;
            bodyModel.grade = this.grade;
            bodyModel.level = this.level;

            bodyModel.weight = w;
            bodyModel.height = h;

            if (type == PartOfBodyType.Body)
            {
                bodyModel.SetBodyJoinPoint(PartOfBodyType.LetfArm, new Vector2(0, 0.8f));
                bodyModel.SetBodyJoinPoint(PartOfBodyType.RightArm, new Vector2(1f, 0.8f));
                bodyModel.SetBodyJoinPoint(PartOfBodyType.LeftLeg, new Vector2(0.2f, 0f));
                bodyModel.SetBodyJoinPoint(PartOfBodyType.RightLeg, new Vector2(0.8f, 0f));
                bodyModel.SetBodyJoinPoint(PartOfBodyType.Head, new Vector2(0.5f, 1f));
            }
            else
            {
                bodyModel.joinPoint = joinPoint;
            }

            bodyModel.maxHP = 100;
            bodyModel.curHP = 100;

            bodyModel.InitPartOfBodyNodeModels();

            PartOfBodyController bodyPartOfBodyController = Instantiate(this.PartOfBodyPrefab, this.PartOfBodyRoot.transform).GetComponent <PartOfBodyController>();

            this.partOfBodyControllers.Add(bodyPartOfBodyController);

            bodyPartOfBodyController.InitPartOfBodyUI(bodyModel, this.partOfBodyControllers[0]);
        }