Esempio n. 1
0
    private void CreateDebris(Vector2 pos)
    {
        if (!IsInViewRange || Pause.IsStopped)
        {
            return;
        }

        if (!PartGen)
        {
            return;
        }

        int randomChoose = Random.Range(0, debrisSprites.Count);

        PartGen.GenerateParticle(
            debrisSprites[randomChoose], pos, speed: Random.value * 3f, slowDown: true, lifeTime: 1.5f,
            rotationDeg: Random.value * 360f, rotationSpeed: Random.value * 3f,
            sortingLayer: sprRend.sortingLayerID, sortingOrder: debrisSortingOrder);
    }
Esempio n. 2
0
    private void CreateDust(Vector2 pos, float alpha = 0.1f)
    {
        if (!IsInViewRange || Pause.IsStopped)
        {
            return;
        }

        if (PartGen == null)
        {
            return;
        }

        int randomChoose = Random.Range(0, dustSprites.Count);

        PartGen.GenerateParticle(
            dustSprites[randomChoose], pos, speed: Random.value * 0.5f, slowDown: true,
            lifeTime: Random.value * 3f + 2f, rotationDeg: Random.value * 360f,
            rotationSpeed: Random.value * 0.5f,
            size: 0.3f + Mathf.Pow(Random.value, 2f) * 0.7f, alpha: alpha,
            fadeIn: Random.value + 0.5f, sortingLayer: sprRend.sortingLayerID,
            growthOverLifetime: 2f, sortingOrder: dustSortingOrder);
    }