public void ExitPart(Transform player) { open = false; Player = null; duoUI.SetVisible(false); player.GetComponent <FirstPersonController>().enabled = true; player.GetComponent <playerAnimManager>().enabled = true; player.GetComponent <BuildingManager>().enabled = true; }
public void UserPart(Transform player) { open = true; Player = player; duoUI = PartDuoUIScene.instance; duoUI.SetVisible(true); player.GetComponent <FirstPersonController>().enabled = false; player.GetComponent <playerAnimManager>().enabled = false; player.GetComponent <BuildingManager>().enabled = false; Camera.main.transform.localRotation = Quaternion.identity; }