public void PathExistsTest()
    {
        // Add a row of three hexagons including player
        PartData partData = new PartData();
        Part     player   = new Part {
            shape = new GameObject(), type = 1
        };
        Part hexagon = new Part {
            shape = new GameObject(), type = 0
        };
        AxialCoordinate playerCoord = new AxialCoordinate {
            x = 0, y = 0
        };
        AxialCoordinate hexCoord = new AxialCoordinate {
            x = -1, y = 0
        };
        AxialCoordinate hex2Coord = new AxialCoordinate {
            x = -2, y = 1
        };

        partData.addPart(playerCoord, player);
        partData.addPart(hexCoord, hexagon);
        partData.addPart(hex2Coord, hexagon);

        // Find all destroyed parts if middle hexagon hit
        List <AxialCoordinate> neighbours = partData.findDestroyedPartLocations(hexCoord);

        // If 2 object destroyed, pass
        Assert.True(neighbours.Count == 2);
    }