Esempio n. 1
0
 // Start is called before the first frame update
 void Start()
 {
     PointsArray = GameObject.FindGameObjectsWithTag("SpawnPoint");
     rbP0        = Part0.GetComponent <Rigidbody2D>();
     rbP1        = Part1.GetComponent <Rigidbody2D>();
     rbP2        = Part2.GetComponent <Rigidbody2D>();
     TextBar     = GameObject.FindGameObjectWithTag("ScoreText");
     ScoreBar    = TextBar.GetComponent <Text>();
     StartCoroutine("SpeedUp", 1f);
 }