private void GenerateShortArrayBuffer_Single() { while (IsGenerateShortArrayBuffer) { byte[] item; ushort[] shortCheck = new ushort[1]; while (ParsedQueue.TryTake(out item)) { ushort[] shortArray = new ushort[144]; Buffer.BlockCopy(item, 288, shortCheck, 0, 2); Buffer.BlockCopy(item, shortCheck[0] * 18, shortArray, shortCheck[0] * 18, 18); bool is511Checked = false; foreach (var check511 in shortArray) { if (check511 == 511) { is511Checked = true; continue; } } if (is511Checked) { continue; } ShortArrayQueue.Add(shortArray); } } }
private void GenerateShortArrayBuffer_SingleCoin1() { #region BinaryCheck ushort[] binaryCheck = new ushort[16]; binaryCheck[0] = 0b0000_0000_0000_0001; binaryCheck[1] = 0b0000_0000_0000_0010; binaryCheck[2] = 0b0000_0000_0000_0100; binaryCheck[3] = 0b0000_0000_0000_1000; binaryCheck[4] = 0b0000_0000_0001_0000; binaryCheck[5] = 0b0000_0000_0010_0000; binaryCheck[6] = 0b0000_0000_0100_0000; binaryCheck[7] = 0b0000_0000_1000_0000; binaryCheck[8] = 0b0000_0001_0000_0000; binaryCheck[9] = 0b0000_0010_0000_0000; binaryCheck[10] = 0b0000_0100_0000_0000; binaryCheck[11] = 0b0000_1000_0000_0000; binaryCheck[12] = 0b0001_0000_0000_0000; binaryCheck[13] = 0b0010_0000_0000_0000; binaryCheck[14] = 0b0100_0000_0000_0000; binaryCheck[15] = 0b1000_0000_0000_0000; #endregion while (IsGenerateShortArrayBuffer) { byte[] item; while (ParsedQueue.TryTake(out item)) { ushort[] shortArray = new ushort[148]; ushort[] shortArray2 = new ushort[144]; Buffer.BlockCopy(item, 0, shortArray, 0, 296); ushort check = shortArray[144]; //ushort[] test = new ushort[8] { shortArray[0], shortArray[9], shortArray[18], shortArray[27], shortArray[72], shortArray[81], shortArray[90], shortArray[99] }; int i = 0; foreach (var b in binaryCheck) { if ((b & check) == 0) { for (int j = 0; j < 9; ++j) { shortArray[j + 9 * (i)] = 0; } } ++i; } ShortArrayQueue.Add(shortArray[0..144]);
private void GenerateShortArrayBuffer_Coin() { while (IsGenerateShortArrayBuffer) { byte[] item; ushort[] shortArray = new ushort[144]; while (ParsedQueue.TryTake(out item)) { Buffer.BlockCopy(item, 0, shortArray, 0, 288); foreach (var check511 in shortArray) { if (check511 == 511) { continue; } } ShortArrayQueue.Add(shortArray); } } }