Esempio n. 1
0
    public void CreateAxis(ParseData.Result result)
    {
        GameObject label = GameObject.Instantiate(axisLabel, this.transform, false);

        //Debug.Log(label);
        label.GetComponent <Text>().text = result.milestoneName;
        //Debug.Log(label.GetComponent<Text>().text);
    }
Esempio n. 2
0
    public void CreateBar(ParseData.Result result)
    {
        GameObject blockedSlider = Instantiate(sliderPrefab, this.transform, false);

        blockedSlider.GetComponent <Slider>().value          = result.passed + result.failed + result.blocked; //this one should render behind the failed slider, so only the failed amount should poke out
        blockedSlider.GetComponentInChildren <Image>().color = Color.grey;
        //Debug.Log("blocked " + blockedSlider.GetComponent<Slider>().value);
        blockedSlider.GetComponentInChildren <Text>().text = result.blocked.ToString();

        GameObject failedSlider = Instantiate(sliderPrefab, this.transform, false);

        failedSlider.GetComponent <Slider>().value          = result.passed + result.failed; //this one should render behind the passed slider, so only the failed amount should poke out
        failedSlider.GetComponentInChildren <Image>().color = Color.red;
        //Debug.Log("failed " + failedSlider.GetComponent<Slider>().value);
        failedSlider.GetComponentInChildren <Text>().text = result.failed.ToString();

        GameObject passedSlider = Instantiate(sliderPrefab, this.transform, false);

        passedSlider.GetComponent <Slider>().value          = result.passed;
        passedSlider.GetComponentInChildren <Image>().color = Color.green;
        //Debug.Log("passed " + passedSlider.GetComponent<Slider>().value);
        passedSlider.GetComponentInChildren <Text>().text = result.passed.ToString();
    }