Esempio n. 1
0
        public void Loot()
        {
            var aPileOfLoot = ParentWorld.NearbyObject(this, 1, Interactivity.Lootable);

            if (aPileOfLoot.Count > 0)
            {
                WorldObject loot = aPileOfLoot[0];
                if (loot is AttackItem weapon)
                {
                    if (Weapon != null)
                    {
                        ParentWorld.Add(Weapon);
                        Weapon.Position = Position;
                    }
                    ParentWorld.Remove(weapon);
                    Weapon = weapon;
                    Tracer1.TraceEvent($"{this} looted a weapon");
                }
                else if (loot is DefenceItem armor)
                {
                    if (Armor != null)
                    {
                        ParentWorld.Add(Armor);
                        Armor.Position = Position;
                    }
                    ParentWorld.Remove(armor);
                    Armor = armor;
                    Tracer1.TraceEvent($"{this} looted a piece of armor");
                }
            }
        }
Esempio n. 2
0
        public void Hit()
        {
            if (Weapon == null)
            {
                return;
            }

            var cretures = ParentWorld.NearbyObject(this, Weapon.Range, Interactivity.Attackable);

            foreach (WorldObject worldObject in cretures)
            {
                if (worldObject is Creature creature)
                {
                    Tracer1.TraceEvent($"{this} attacked {creature}");
                    creature.ReceiveHit(Weapon.Damage);
                    if (!Weapon.Splash)
                    {
                        break;
                    }
                }
            }
        }