Esempio n. 1
0
 public override void Update(GameTime gameTime)
 {
     if (Vector2.Distance(ParentShip.Position, Target) <= 25.0f)
     {
         ParentShip.StopMovement();
         Parent.SetState <ShipIdleState>();
     }
 }
Esempio n. 2
0
 public override void Update(GameTime gameTime)
 {
     if (Vector2.Distance(ParentShip.Position, Target.Position + RandomOffset) <= 50)
     {
         ParentShip.StopMovement();
         Parent.SetState <MinerDepositingState>();
     }
     else
     {
         ParentShip.SetDestination(Target.Position + RandomOffset);
     }
 }
 public override void Update(GameTime gameTime)
 {
     if (ParentShip.CollisionRect.Intersects(Target.CollisionRect))
     {
         ParentShip.StopMovement();
         Parent.GetState <MinerMiningState>().Target = Target;
         Parent.SetState <MinerMiningState>();
     }
     else
     {
         ParentShip.SetDestination(Target.Position);
     }
 }
Esempio n. 4
0
        public override void Update(GameTime gameTime)
        {
            if (Vector2.Distance(ParentShip.Position, Target.Position + RandomOffset) <= 50)
            {
                ParentShip.StopMovement();
                Parent.GetState <MinerMiningState>().Target = Target;
                Parent.SetState <MinerMiningState>();

                GameplayState.EffectsManager.AddExplosion(Target.Position + RandomOffset, Color.OrangeRed, 1.0f, 3000);
            }
            else
            {
                ParentShip.SetDestination(Target.Position + RandomOffset);
            }
        }
Esempio n. 5
0
 public override void Update(GameTime gameTime)
 {
     if (Vector2.Distance(Target.Position + RandomOffset, ParentShip.Position) <= FollowDistance)
     {
         if (Target.IsMoving)
         {
             ParentShip.MoveSpeed = Target.MoveSpeed;
             ParentShip.SetDestination(Target.Position + RandomOffset);
         }
         else
         {
             ParentShip.StopMovement();
         }
     }
     else
     {
         ParentShip.MoveSpeed = ParentShip.BaseMoveSpeed;
         ParentShip.SetDestination(Target.Position + RandomOffset);
     }
 }
 public override void Update(GameTime gameTime)
 {
     if (Vector2.Distance(Target.Position, ParentShip.Position) <= FollowDistance)
     {
         ParentShip.StopMovement();
         Waiting = true;
     }
     else
     {
         if (Waiting)
         {
             if (Vector2.Distance(Target.Position, ParentShip.Position) >= FollowDistance * 2)
             {
                 Waiting = false;
             }
         }
         else
         {
             ParentShip.SetDestination(Target.Position);
         }
     }
 }
        public override void Update(GameTime gameTime)
        {
            if (Vector2.Distance(Target.Position, ParentShip.Position) <= FollowDistance)
            {
                if (Target.IsMoving)
                {
                    ParentShip.MoveSpeed = Target.MoveSpeed;
                    ParentShip.SetDestination(Target.Position);
                }
                else
                {
                    ParentShip.StopMovement();
                }

                Target.RepairArmour(RepairRate * gameTime.DeltaTime());
            }
            else
            {
                ParentShip.MoveSpeed = ParentShip.BaseMoveSpeed;
                ParentShip.SetDestination(Target.Position);
            }
        }
 public override void Begin()
 {
     ParentShip.StopMovement();
 }