Esempio n. 1
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        //发送团队角色动画进行同步
        public void SendMoveAnimationToPeer(ClientPeer peer, OperationCode opCode, SubCode subCode, int roleId, Dictionary <byte, object> parameters)
        {
            EventData data = new EventData();

            data.Parameters = parameters;
            ParameterTool.AddEventToPeer(data.Parameters, opCode, subCode, roleId);
            peer.SendEvent(data, new SendParameters());
        }
Esempio n. 2
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        //发送团队角色位置和旋转进行同步
        public void SendPositionAndRotationToPeer(ClientPeer peer, OperationCode opCode, SubCode subCode, int roleId, object position, object eulerAngles)
        {
            EventData data = new EventData();

            data.Parameters = new Dictionary <byte, object>();
            ParameterTool.AddEventToPeer(data.Parameters, opCode, subCode, roleId);
            ParameterTool.AddParameter(data.Parameters, ParameterCode.Position, position.ToString(), false);
            ParameterTool.AddParameter(data.Parameters, ParameterCode.EulerAngles, eulerAngles.ToString(), false);
            peer.SendEvent(data, new SendParameters());
        }
Esempio n. 3
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 public static void TransmitRequest(ClientPeer peer, OperationRequest request, OperationCode opCode, SubCode subCode)  //转发请求
 {
     foreach (ClientPeer temp in peer.Team.clientPeers)
     {
         if (temp != peer)  //说明这个temp是其他客户端,需要同步
         {
             EventData data = new EventData();
             data.Parameters = request.Parameters;
             ParameterTool.AddEventToPeer(data.Parameters, opCode, subCode, temp.LoginRole.Id);
             temp.SendEvent(data, new SendParameters());
         }
     }
 }