public Toggle RegisterToggle(string toggleName, string toolParamName) { Toggle toggle = UnityUIUtil.FindToggleAndConnectToSource(this.gameObject, toggleName, () => { return(ActiveParameterSet.GetValueBool(toolParamName)); }, (boolValue) => { ActiveParameterSet.SetValue(toolParamName, boolValue); update_values_from_tool(); }); TabOrder.Add(toggle); toggle_params.Add(new ToggleParam() { widget = toggle, paramName = toolParamName }); return(toggle); }
public void Start() { ITool curTool = CC.ActiveContext.ToolManager.ActiveRightTool; if (curTool == null) { return; } Tool = curTool as MeshEditorTool; if (Tool == null) { return; } ActiveParameterSet = Tool.Parameters; deleteTri = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "DeleteTriangleButton", () => { clear_selection(); set_selection(deleteTri, MeshEditorTool.EditOperations.DeleteTriangle); }); deleteEdge = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "DeleteEdgeButton", () => { clear_selection(); set_selection(deleteEdge, MeshEditorTool.EditOperations.DeleteEdge); }); deleteVtx = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "DeleteVertexButton", () => { clear_selection(); set_selection(deleteVtx, MeshEditorTool.EditOperations.DeleteVertex); }); deleteComponent = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "DeleteComponentButton", () => { clear_selection(); set_selection(deleteComponent, MeshEditorTool.EditOperations.DeleteComponent); }); deleteRing = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "DeleteRingButton", () => { clear_selection(); set_selection(deleteRing, MeshEditorTool.EditOperations.DeleteBorderRing); }); collapseEdge = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "CollapseButton", () => { clear_selection(); set_selection(collapseEdge, MeshEditorTool.EditOperations.CollapseEdge); }); flipEdge = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "FlipButton", () => { clear_selection(); set_selection(flipEdge, MeshEditorTool.EditOperations.FlipEdge); }); splitEdge = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "SplitButton", () => { clear_selection(); set_selection(splitEdge, MeshEditorTool.EditOperations.SplitEdge); }); pokeFace = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "PokeTriangleButton", () => { clear_selection(); set_selection(pokeFace, MeshEditorTool.EditOperations.PokeTriangle); }); bridgeEdges = UnityUIUtil.FindButtonAndAddClickHandler(this.gameObject, "BridgeButton", () => { clear_selection(); set_selection(bridgeEdges, MeshEditorTool.EditOperations.BridgeEdges); }); allowBackface = UnityUIUtil.FindToggleAndConnectToSource(this.gameObject, "BackfaceToggle", () => { return(ActiveParameterSet.GetValueBool("allow_backface_hits")); }, (boolValue) => { ActiveParameterSet.SetValue("allow_backface_hits", boolValue); }); set_selection(deleteTri, MeshEditorTool.EditOperations.DeleteTriangle); }
void update_from_tool() { track_changes = false; dimension_x.text = ActiveParameterSet.GetValueDouble("dimension_x").ToString(); dimension_y.text = ActiveParameterSet.GetValueDouble("dimension_y").ToString(); dimension_z.text = ActiveParameterSet.GetValueDouble("dimension_z").ToString(); scale_x.text = ActiveParameterSet.GetValueDouble("scale_x").ToString(); scale_y.text = ActiveParameterSet.GetValueDouble("scale_y").ToString(); scale_z.text = ActiveParameterSet.GetValueDouble("scale_z").ToString(); uniform.isOn = ActiveParameterSet.GetValueBool("uniform"); track_changes = true; }
public void Start() { ITool curTool = CC.ActiveContext.ToolManager.ActiveRightTool; if (curTool == null) { return; } Tool = curTool as SetDimensionsTool; if (Tool == null) { return; } ActiveParameterSet = Tool.Parameters; dimension_x = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "WidthInput", () => { return((float)ActiveParameterSet.GetValueDouble("dimension_x")); }, (floatValue) => { set_value("dimension_x", floatValue); update_from_tool(); }, 0, 9999999.0f); dimension_y = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "HeightInput", () => { return((float)ActiveParameterSet.GetValueDouble("dimension_y")); }, (floatValue) => { set_value("dimension_y", floatValue); update_from_tool(); }, 0, 9999999.0f); dimension_z = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "DepthInput", () => { return((float)ActiveParameterSet.GetValueDouble("dimension_z")); }, (floatValue) => { set_value("dimension_z", floatValue); update_from_tool(); }, 0, 9999999.0f); tabber.Add(dimension_x); tabber.Add(dimension_z); tabber.Add(dimension_y); scale_x = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "WidthXInput", () => { return((float)ActiveParameterSet.GetValueDouble("scale_x")); }, (floatValue) => { set_value("scale_x", floatValue); update_from_tool(); }, 0, 9999999.0f); scale_y = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "HeightXInput", () => { return((float)ActiveParameterSet.GetValueDouble("scale_y")); }, (floatValue) => { set_value("scale_y", floatValue); update_from_tool(); }, 0, 9999999.0f); scale_z = UnityUIUtil.FindInputAndAddFloatHandlers(this.gameObject, "DepthXInput", () => { return((float)ActiveParameterSet.GetValueDouble("scale_z")); }, (floatValue) => { set_value("scale_z", floatValue); update_from_tool(); }, 0, 9999999.0f); tabber.Add(scale_x); tabber.Add(scale_z); tabber.Add(scale_y); uniform = UnityUIUtil.FindToggleAndConnectToSource(this.gameObject, "UniformToggle", () => { return(ActiveParameterSet.GetValueBool("uniform")); }, (boolValue) => { set_value("uniform", boolValue); }); tabber.Add(uniform); objectFrame = UnityUIUtil.FindToggleAndConnectToSource(this.gameObject, "ObjectFrameToggle", () => { return(ActiveParameterSet.GetValueBool("use_object_frame")); }, (boolValue) => { set_value("use_object_frame", boolValue); }); tabber.Add(objectFrame); objectFrameRow = objectFrame.transform.parent.gameObject; // this doesn't work yet because we need to also change the visible dimensions... //objectFrameRow.SetVisible(Tool.Targets.Count() == 1); objectFrameRow.SetVisible(false); update_from_tool(); curTool.Parameters.OnParameterModified += on_parameter_modified; }
void update_from_tool() { allowBackface.isOn = ActiveParameterSet.GetValueBool("allow_backface_hits"); }