// 设置是否影响盈利率 public OpRes playerAffectEarnRate(string acc, bool isAffect, GMUser user) { ParamPlayerSpecialFlag param = new ParamPlayerSpecialFlag(); param.m_acc = acc; param.m_isAffectEarning = isAffect; OpRes res = user.doDyop(param, DyOpType.opTypeSetPlayerSpecialFlag); return(res); }
void affectRate(bool affect) { GMUser user = (GMUser)Session["user"]; ParamPlayerSpecialFlag param = new ParamPlayerSpecialFlag(); param.m_acc = m_acc.Text; param.m_isAffectEarning = affect; OpRes res = user.doDyop(param, DyOpType.opTypeSetPlayerSpecialFlag); if (res == OpRes.op_res_player_in_game) { m_res.InnerHtml = "需要先下线,再点击才会生效"; } else { m_res.InnerHtml = OpResMgr.getInstance().getResultString(res); } }