Esempio n. 1
0
    // 设置是否影响盈利率
    public OpRes playerAffectEarnRate(string acc, bool isAffect, GMUser user)
    {
        ParamPlayerSpecialFlag param = new ParamPlayerSpecialFlag();

        param.m_acc             = acc;
        param.m_isAffectEarning = isAffect;
        OpRes res = user.doDyop(param, DyOpType.opTypeSetPlayerSpecialFlag);

        return(res);
    }
Esempio n. 2
0
        void affectRate(bool affect)
        {
            GMUser user = (GMUser)Session["user"];
            ParamPlayerSpecialFlag param = new ParamPlayerSpecialFlag();

            param.m_acc             = m_acc.Text;
            param.m_isAffectEarning = affect;
            OpRes res = user.doDyop(param, DyOpType.opTypeSetPlayerSpecialFlag);

            if (res == OpRes.op_res_player_in_game)
            {
                m_res.InnerHtml = "需要先下线,再点击才会生效";
            }
            else
            {
                m_res.InnerHtml = OpResMgr.getInstance().getResultString(res);
            }
        }