Esempio n. 1
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    private IEnumerator GoToInfo()
    {
        gameState = GameState.Info;

        SetMainMenuEnable(false);

        ParallelTasks MainMenuDisappearTask = GetMainMenuDisappearTask(CreditButton);

        while (!MainMenuDisappearTask.IsFinished)
        {
            MainMenuDisappearTask.Update();
            yield return(null);
        }

        ParallelTasks InfoAppearTask = new ParallelTasks();

        InfoAppearTask.Add(Utility.GetTextAppearTask(InfoText, ButtonAppearTime));

        InfoAppearTask.Add(BackButton.GetComponent <GameButton>().GetAppearTask());

        while (!InfoAppearTask.IsFinished)
        {
            InfoAppearTask.Update();
            yield return(null);
        }

        BackButton.GetComponent <BoxCollider2D>().enabled = true;
    }
Esempio n. 2
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    private IEnumerator GoToSetting()
    {
        gameState = GameState.Setting;

        SetMainMenuEnable(false);

        SettingMatchConfig();

        ParallelTasks MainMenuDisappearTask = GetMainMenuDisappearTask(SettingButton);

        while (!MainMenuDisappearTask.IsFinished)
        {
            MainMenuDisappearTask.Update();
            yield return(null);
        }

        ParallelTasks SettingAppearTask = new ParallelTasks();

        SettingAppearTask.Add(BackButton.GetComponent <GameButton>().GetAppearTask());

        SettingAppearTask.Add(Utility.GetTextAppearTask(MusicText, ButtonAppearTime));
        SettingAppearTask.Add(Utility.GetTextAppearTask(SoundEffectText, ButtonAppearTime));
        SettingAppearTask.Add(Utility.GetTextAppearTask(VibrationText, ButtonAppearTime));

        SettingAppearTask.Add(Utility.GetImageAppearTask(MusicMeter, ButtonAppearTime));
        SettingAppearTask.Add(Utility.GetImageAppearTask(MusicMeterCursor, ButtonAppearTime));
        SettingAppearTask.Add(Utility.GetImageAppearTask(SoundEffectMeter, ButtonAppearTime));
        SettingAppearTask.Add(Utility.GetImageAppearTask(SoundEffectMeterCursor, ButtonAppearTime));
        SettingAppearTask.Add(Utility.GetImageAppearTask(VibrationCheckBox, ButtonAppearTime));
        SettingAppearTask.Add(Utility.GetImageAppearTask(VibrationCheckMark, ButtonAppearTime));


        while (!SettingAppearTask.IsFinished)
        {
            SettingAppearTask.Update();
            yield return(null);
        }

        BackButton.GetComponent <BoxCollider2D>().enabled                = true;
        MusicMeterCursor.GetComponent <CircleCollider2D>().enabled       = true;
        SoundEffectMeterCursor.GetComponent <CircleCollider2D>().enabled = true;
        VibrationCheckBox.GetComponent <BoxCollider2D>().enabled         = true;
    }
Esempio n. 3
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    private IEnumerator GoToSelectedLevel()
    {
        gameState = GameState.SelectLevelMenu;

        SetMainMenuEnable(false);

        SetLevelButtonColor();

        ParallelTasks MainMenuDisappearTask = GetMainMenuDisappearTask(SelectLevelButton);

        while (!MainMenuDisappearTask.IsFinished)
        {
            MainMenuDisappearTask.Update();
            yield return(null);
        }

        ParallelTasks SelectLevelAppearTasks = new ParallelTasks();

        foreach (Transform child in AllLevelButtons.transform)
        {
            SelectLevelAppearTasks.Add(child.GetComponent <GameButton>().GetAppearTask());
        }

        foreach (Transform child in LevelSelectionArrows.transform)
        {
            SelectLevelAppearTasks.Add(child.GetComponent <GameButton>().GetAppearTask());
        }



        SelectLevelAppearTasks.Add(BackButton.GetComponent <GameButton>().GetAppearTask());

        while (!SelectLevelAppearTasks.IsFinished)
        {
            SelectLevelAppearTasks.Update();
            yield return(null);
        }

        SetSelectLevelEnable(true);

        BackButton.GetComponent <BoxCollider2D>().enabled = true;
    }
Esempio n. 4
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    private IEnumerator LoadLevel(int index, LoadLevelType Type, GameObject LevelButton = null)
    {
        switch (Type)
        {
        case LoadLevelType.FromMainMenu:

            SetMainMenuEnable(false);

            ParallelTasks MainMenuDisappearTask = GetMainMenuDisappearTask(PlayButton);

            while (!MainMenuDisappearTask.IsFinished)
            {
                MainMenuDisappearTask.Update();
                yield return(null);
            }


            break;

        case LoadLevelType.FromSelectionMenu:

            BackButton.GetComponent <BoxCollider2D>().enabled = false;
            SetSelectLevelEnable(false);

            ParallelTasks LevelButtonDisappearTasks = new ParallelTasks();

            foreach (Transform child in AllLevelButtons.transform)
            {
                if (child.gameObject == LevelButton)
                {
                    LevelButtonDisappearTasks.Add(child.GetComponent <GameButton>().GetSelectedDisappearTask());
                }
                else
                {
                    LevelButtonDisappearTasks.Add(child.GetComponent <GameButton>().GetUnselectedDisappearTask());
                }
            }

            foreach (Transform child in LevelSelectionArrows.transform)
            {
                LevelButtonDisappearTasks.Add(child.GetComponent <GameButton>().GetUnselectedDisappearTask());
            }

            LevelButtonDisappearTasks.Add(BackButton.GetComponent <GameButton>().GetUnselectedDisappearTask());

            while (!LevelButtonDisappearTasks.IsFinished)
            {
                LevelButtonDisappearTasks.Update();
                yield return(null);
            }

            break;

        case LoadLevelType.LevelFinish:

            BackButton.GetComponent <BoxCollider2D>().enabled = false;

            levelState = LevelState.Clear;

            SerialTasks LevelEndTasks = new SerialTasks();

            LevelEndTasks.Add(GetLevelEndUITask(false));
            LevelEndTasks.Add(new WaitTask(PerformLevelFinishEffectWaitTime));
            LevelEndTasks.Add(GetBubblePowerUpTasks());
            LevelEndTasks.Add(GetShockWaveEmitAndFadeTasks());
            LevelEndTasks.Add(GetBubbleMoveOutPrepareTasks());

            while (!LevelEndTasks.IsFinished)
            {
                LevelEndTasks.Update();
                yield return(null);
            }

            LevelEndTasks.Clear();

            LevelEndTasks.Add(GetBubbleEscapeTasks());
            LevelEndTasks.Add(new WaitTask(StartNewLevelWaitTime));

            while (!LevelEndTasks.IsFinished)
            {
                LevelEndTasks.Update();
                yield return(null);
            }

            ClearUseableBubbles();

            break;
        }


        if (index <= MaxLevelIndex)
        {
            levelState = LevelState.SetUp;

            if (CurrentSaveInfo.CurrentLevel >= MinLevelIndex && Type == LoadLevelType.LevelFinish)
            {
                SortedLevelList[CurrentSaveInfo.CurrentLevel - MinLevelIndex].SetActive(false);
                Destroy(SortedLevelList[CurrentSaveInfo.CurrentLevel - MinLevelIndex]);
                SortedLevelList[CurrentSaveInfo.CurrentLevel - MinLevelIndex] = CopiedLevel;
            }

            CopiedLevel = Instantiate(SortedLevelList[index - MinLevelIndex]);
            CopiedLevel.transform.parent = AllLevel.transform;
            CopiedLevel.SetActive(false);
            SortedLevelList[index - MinLevelIndex].SetActive(true);
            ActivatedLevel = SortedLevelList[index - MinLevelIndex];

            if (Type == LoadLevelType.LevelFinish)
            {
                CurrentSaveInfo.LevelFinished[CurrentSaveInfo.CurrentLevel - 1] = true;
            }
            CurrentSaveInfo.CurrentLevel = index;
            SaveProgress();

            EventManager.instance.Fire(new LevelLoaded(CurrentSaveInfo.CurrentLevel));

            SerialTasks LevelStartUITasks = GetLevelStartTask();

            while (!LevelStartUITasks.IsFinished)
            {
                LevelStartUITasks.Update();
                yield return(null);
            }

            levelState = LevelState.Play;

            EventManager.instance.Fire(new FinishLoadLevel(CurrentSaveInfo.CurrentLevel));

            ParallelTasks BackButtonAppearTask = BackButton.GetComponent <GameButton>().GetAppearTask();

            while (!BackButtonAppearTask.IsFinished)
            {
                BackButtonAppearTask.Update();
                yield return(null);
            }

            BackButton.GetComponent <BoxCollider2D>().enabled = true;
        }
    }
Esempio n. 5
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    private IEnumerator BackToMainMenu(GameState OriginalState)
    {
        gameState = GameState.MainMenu;

        BackButton.GetComponent <BoxCollider2D>().enabled = false;

        switch (OriginalState)
        {
        case GameState.SelectLevelMenu:
            SetSelectLevelEnable(false);

            ParallelTasks SelectLevelDisappearTask = new ParallelTasks();

            foreach (Transform child in AllLevelButtons.transform)
            {
                SelectLevelDisappearTask.Add(child.GetComponent <GameButton>().GetUnselectedDisappearTask());
            }

            foreach (Transform child in LevelSelectionArrows.transform)
            {
                SelectLevelDisappearTask.Add(child.GetComponent <GameButton>().GetUnselectedDisappearTask());
            }

            SelectLevelDisappearTask.Add(BackButton.GetComponent <GameButton>().GetSelectedDisappearTask());

            while (!SelectLevelDisappearTask.IsFinished)
            {
                SelectLevelDisappearTask.Update();
                yield return(null);
            }
            break;

        case GameState.Info:
            ParallelTasks InfoDisappearTask = new ParallelTasks();

            InfoDisappearTask.Add(BackButton.GetComponent <GameButton>().GetSelectedDisappearTask());
            InfoDisappearTask.Add(Utility.GetTextDisappearTask(InfoText, ButtonUnselectedDisappearTime));

            while (!InfoDisappearTask.IsFinished)
            {
                InfoDisappearTask.Update();
                yield return(null);
            }

            break;

        case GameState.Setting:

            MusicMeterCursor.GetComponent <CircleCollider2D>().enabled       = false;
            SoundEffectMeterCursor.GetComponent <CircleCollider2D>().enabled = false;
            VibrationCheckBox.GetComponent <BoxCollider2D>().enabled         = false;

            SaveConfig();


            ParallelTasks SettingDisappearTask = new ParallelTasks();

            SettingDisappearTask.Add(BackButton.GetComponent <GameButton>().GetSelectedDisappearTask());

            SettingDisappearTask.Add(Utility.GetTextDisappearTask(MusicText, ButtonUnselectedDisappearTime));
            SettingDisappearTask.Add(Utility.GetTextDisappearTask(SoundEffectText, ButtonUnselectedDisappearTime));
            SettingDisappearTask.Add(Utility.GetTextDisappearTask(VibrationText, ButtonUnselectedDisappearTime));

            SettingDisappearTask.Add(Utility.GetImageDisappearTask(MusicMeter, ButtonUnselectedDisappearTime));
            SettingDisappearTask.Add(Utility.GetImageDisappearTask(MusicMeterCursor, ButtonUnselectedDisappearTime));
            SettingDisappearTask.Add(Utility.GetImageDisappearTask(SoundEffectMeter, ButtonUnselectedDisappearTime));
            SettingDisappearTask.Add(Utility.GetImageDisappearTask(SoundEffectMeterCursor, ButtonUnselectedDisappearTime));
            SettingDisappearTask.Add(Utility.GetImageDisappearTask(VibrationCheckBox, ButtonUnselectedDisappearTime));
            SettingDisappearTask.Add(Utility.GetImageDisappearTask(VibrationCheckMark, ButtonUnselectedDisappearTime));

            while (!SettingDisappearTask.IsFinished)
            {
                SettingDisappearTask.Update();
                yield return(null);
            }

            break;
        }



        ParallelTasks MainMenuAppearTask = new ParallelTasks();

        MainMenuAppearTask.Add(Utility.GetTextAppearTask(Title, ButtonAppearTime));

        MainMenuAppearTask.Add(PlayButton.GetComponent <GameButton>().GetAppearTask());
        MainMenuAppearTask.Add(SelectLevelButton.GetComponent <GameButton>().GetAppearTask());
        MainMenuAppearTask.Add(SettingButton.GetComponent <GameButton>().GetAppearTask());
        MainMenuAppearTask.Add(CreditButton.GetComponent <GameButton>().GetAppearTask());

        while (!MainMenuAppearTask.IsFinished)
        {
            MainMenuAppearTask.Update();
            yield return(null);
        }

        SetMainMenuEnable(true);
    }
Esempio n. 6
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    private IEnumerator BackToSelectionMenu()
    {
        gameState = GameState.SelectLevelMenu;

        BackButton.GetComponent <BoxCollider2D>().enabled = false;

        levelState = LevelState.Clear;

        SetLevelButtonColor();

        ParallelTasks ClearLevelTasks = new ParallelTasks();

        SerialTasks LevelEndUITask = GetLevelEndUITask(true);

        ClearLevelTasks.Add(LevelEndUITask);

        SerialTasks MapDisappearTask = ActivatedLevel.GetComponent <LevelManager>().GetMapDisappearTask();

        ClearLevelTasks.Add(MapDisappearTask);

        while (!ClearLevelTasks.IsFinished)
        {
            ClearLevelTasks.Update();
            yield return(null);
        }

        yield return(new WaitForSeconds(BackToMenuSelectionMenuAppearGap));

        ParallelTasks LevelButtonAppearTasks = new ParallelTasks();

        foreach (Transform child in AllLevelButtons.transform)
        {
            LevelButtonAppearTasks.Add(child.GetComponent <GameButton>().GetAppearTask());
        }

        foreach (Transform child in LevelSelectionArrows.transform)
        {
            LevelButtonAppearTasks.Add(child.GetComponent <GameButton>().GetAppearTask());
        }

        LevelButtonAppearTasks.Add(BackButton.GetComponent <GameButton>().GetAppearTask());

        while (!LevelButtonAppearTasks.IsFinished)
        {
            LevelButtonAppearTasks.Update();
            yield return(null);
        }

        BackButton.GetComponent <BoxCollider2D>().enabled = true;


        ClearUseableBubbles();

        SortedLevelList[CurrentSaveInfo.CurrentLevel - MinLevelIndex].SetActive(false);
        Destroy(SortedLevelList[CurrentSaveInfo.CurrentLevel - MinLevelIndex]);
        SortedLevelList[CurrentSaveInfo.CurrentLevel - MinLevelIndex] = CopiedLevel;

        gameState = GameState.SelectLevelMenu;

        SetSelectLevelEnable(true);
    }
Esempio n. 7
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    private IEnumerator RollBack()
    {
        GameManager.levelState = LevelState.RollBack;

        List <BubbleChangeInfo> list = ChangeInfoList[ChangeInfoList.Count - 1];

        ParallelTasks RollBackTask = new ParallelTasks();

        for (int i = 0; i < list.Count; i++)
        {
            if (list[i].Placed)
            {
                switch (list[i].Type)
                {
                case BubbleType.Normal:
                    RollBackTask.Add(new DisappearTask(list[i].Bubble, RollBackTime / 2, list[i].To, Map, list[i].Type, true));
                    break;
                }

                if (Map[list[i].From.x][list[i].From.y].slotType == SlotType.Target)
                {
                    Map[list[i].From.x][list[i].From.y].Entity.GetComponent <TargetSlotObject>().SetBubbleInside(false);
                }

                Color color = list[i].UseableBubble.GetComponent <SpriteRenderer>().color;
                list[i].UseableBubble.SetActive(true);
                RollBackTask.Add(new ColorChangeTask(list[i].UseableBubble, Utility.ColorWithAlpha(color, 0), Utility.ColorWithAlpha(color, 1), RollBackTime / 2, ColorChangeType.Sprite));
            }
            else
            {
                if (list[i].From.x != list[i].To.x || list[i].From.y != list[i].To.y)
                {
                    SerialTasks serialTasks = new SerialTasks();
                    serialTasks.Add(new DisappearTask(list[i].Bubble, RollBackTime / 2, list[i].To, Map, list[i].Type, false));
                    serialTasks.Add(new TransformTask(list[i].Bubble, list[i].EndPos, list[i].BeginPos, 0));
                    serialTasks.Add(new AppearTask(list[i].Bubble, RollBackTime / 2, true, list[i].From, Map, list[i].Type));
                    RollBackTask.Add(serialTasks);

                    if (Map[list[i].To.x][list[i].To.y].slotType == SlotType.Target)
                    {
                        Map[list[i].To.x][list[i].To.y].Entity.GetComponent <TargetSlotObject>().SetBubbleInside(false);
                    }

                    if (Map[list[i].From.x][list[i].From.y].slotType == SlotType.Target)
                    {
                        Map[list[i].From.x][list[i].From.y].Entity.GetComponent <TargetSlotObject>().ClearInsideParticleInfo();
                        Map[list[i].From.x][list[i].From.y].Entity.GetComponent <TargetSlotObject>().SetBubbleInside(true);
                    }
                }
            }
        }


        while (!RollBackTask.IsFinished)
        {
            RollBackTask.Update();
            yield return(null);
        }


        ChangeInfoList.Remove(list);
        GameManager.levelState = LevelState.Play;
    }