public void EnableGroundParallex()
 {
     groundParallex.currentPatching = 0;
     groundParallex.temp            = 0;
     groundParallex.EnableClone();
     groundParallex.gameObject.SetActive(true);
     groundParallex.OnSetEnable();
     foregroundParallex.EnableClone();
     foregroundParallex.gameObject.SetActive(true);
 }