public static void UnConvert(BaseCreature bc) { XmlParagon xa = GetXmlParagon(bc); if (xa != null) { xa.XmlUnConvert(bc); } else { Paragon.UnConvert(bc); } }
// We don't need no stinking paragons public override void OnBeforeSpawn(Point3D location, Map m) { base.OnBeforeSpawn(location, m); Paragon.UnConvert(this); }
public static void UnConvert(BaseCreature bc) { XmlParagon xa = GetXmlParagon(bc); Paragon.UnConvert(bc); }