Esempio n. 1
0
        public ElectronS1(string craftDirectory, DVector2 position, DVector2 velocity, double propellantMass = 9250)
            : base(craftDirectory, position, velocity, 0, propellantMass, "Electron/ElectronS1.png")
        {
            StageOffset = new DVector2(0, 8.0);

            _drogueChute = new DrogueChute(this, new DVector2(0, 5));
            _parafoil    = new Parafoil(this, new DVector2(-1.5, 0.0), true);

            Engines = new IEngine[9];

            for (int i = 0; i < 9; i++)
            {
                double engineOffsetX = (i - 4.0) / 4.5;

                var offset = new DVector2(engineOffsetX * Width * 0.3, Height * 0.45);

                Engines[i] = new Rutherford(i, this, offset);
            }
        }
Esempio n. 2
0
        public F9S2B(string craftDirectory, DVector2 position, DVector2 velocity, double stageOffset, double propellantMass = 103500)
            : base(craftDirectory, position, velocity, 0, propellantMass, "Falcon/9/S2B.png")
        {
            StageOffset = new DVector2(0, stageOffset);

            _drogueChute = new DrogueChute(this, new DVector2(-2.5, 5));
            _parachute   = new Parafoil(this, new DVector2(-1.5, 0.0), true);

            Engines = new IEngine[]
            {
                new Merlin1DVac(this, new DVector2(0, Height * 0.38))
            };

            _skids = new[]
            {
                new Skid(this, new DVector2(1.1, -5), true),
                new Skid(this, new DVector2(1.1, 0.5), true)
            };

            _spriteSheet = new SpriteSheet("Textures/Spacecrafts/Falcon/9/scaledShip.png", 12, 12);
        }