public static void Show(string[] menuItemsCaptions = null, float delay = 0) { Hide(); if (menuItemsCaptions != null) { CurrentMenuSet = menuItemsCaptions; } panel = PanelWithChildren.Create <SelectableTextList> (); panel.gameObject.name = "panel_MainMenu"; panel.DelayBeforeShowing = delay; panel.Initialize(CurrentMenuSet); Utils.ProvideCanvas(panel.gameObject); RectTransform rt = panel.gameObject.transform as RectTransform; rt.SetParent(Design.visibleArea.transform); rt.offsetMin = offsetMin; rt.offsetMax = rt.offsetMin + new Vector2(itemSize.x, itemSize.y * panel.itemCount); panel.SetAligner_FixedTile(itemSize); panel.alignDirection = Aligner.AlignDirection.adTop; panel.Rebuild(); panel.OnSelectItem = new UnityAction <string> (ExecuteAction); }
public static void Test_Pivot() { PanelWithChildren panel = Prepare(); panel.SetAligner_Pivot(); panel.Rebuild(); }
private void Update() { PanelWithChildren panel = gameObject.GetComponent <PanelWithChildren> (); if (Input.GetMouseButtonDown(0)) { panel.alignDirection = (Aligner.AlignDirection)((int)(panel.alignDirection + 1) % System.Enum.GetNames(typeof(Aligner.AlignDirection)).Length); Debug.Log(panel.alignDirection); panel.Rebuild(); } if (Input.GetMouseButtonDown(1)) { panel.inverted = !panel.inverted; Debug.Log(panel.inverted); panel.Rebuild(); } if (Input.GetMouseButtonDown(2)) { RectTransform rt = this.gameObject.transform as RectTransform; Debug.Log(panel.inverted); rt.offsetMax *= 1.1f; panel.Rebuild(); } }
public static void Test_AdaptiveTile() { PanelWithChildren panel = Prepare(); panel.SetAligner_AdaptiveTile(5, 3); panel.Rebuild(); }
public static void Test_FixedTile() { PanelWithChildren panel = Prepare(); panel.SetAligner_FixedTile(new Vector2(0.5f, 0.75f)); panel.Rebuild(); }
private static new StageInfo Create() { StageInfo result = PanelWithChildren.Create <StageInfo> (); result.gameObject.name = "panel_StageInfo"; RectTransform rt = result.gameObject.transform as RectTransform; rt.offsetMin = new Vector2(6, 0); rt.offsetMax = new Vector2(8, 6); result.items = new List <GameObject> (); result.LiScore = CreateScore(); result.items.Add(result.LiScore.gameObject); result.LiHitPoints = CreateHitPoints(); result.items.Add(result.LiHitPoints.gameObject); result.buffCaption = CreateBuffCaption(); result.items.Add(result.buffCaption.gameObject); result.buffZone = BuffZone.Create(); result.items.Add(result.buffZone.gameObject); result.alignDirection = Aligner.AlignDirection.adTop; result.SetAligner_Pivot(); result.Rebuild(); return(result); }
private static PanelWithChildren Prepare() { PanelWithChildren panel = PanelWithChildren.Create(); panel.gameObject.AddComponent <AlignIterator> (); panel.items = new List <GameObject> (); for (int i = 0; i < 10; i++) { panel.items.Add(CreateChild()); } return(panel); }
public static new BuffZone Create() { BuffZone result = PanelWithChildren.Create <BuffZone> (); RectTransform rt = result.gameObject.transform as RectTransform; rt.offsetMax = rt.offsetMin + selfSize; result.SetAligner_FixedTile(itemSize); result.alignDirection = Aligner.AlignDirection.adTop; return(result); }
public void SetGrid(int linesCount, int tilesCountInLine, PanelWithChildren panel) { if (linesCount * tilesCountInLine == 0) { SetDefaultData(); return; } this.linesCount = linesCount; this.tilesCountInLine = tilesCountInLine; RectTransform rtp = panel.gameObject.transform as RectTransform; if (rtp == null) { return; } tileSize.x = Mathf.Max(0, rtp.rect.width / (float)tilesCountInLine - panel.spacing.x); tileSize.y = Mathf.Max(0, rtp.rect.height / (float)linesCount - panel.spacing.y); }
public static new LabeledInformation Create() { LabeledInformation result = PanelWithChildren.Create <LabeledInformation>(); result.gameObject.name = "panel_LabeledInformation"; result.SetAligner_AdaptiveTile(2, 1); result.alignDirection = Aligner.AlignDirection.adTop; result.items = new List <GameObject> (); GameObject item = Instantiate(Prefab.textItem); item.name = "text_Caption"; result.fCaption = item.GetComponent <Text> (); result.items.Add(item); item = Instantiate(Prefab.textItem); item.name = "text_Value"; result.fValue = item.GetComponent <Text> (); result.items.Add(item); return(result as LabeledInformation); }