public override void Enter(GUIManager Entity) { if (ConstValue.level == PlayerPrefs.GetInt(ConstValue.PRE_CUR_LEVEL, 1)) { PlayerPrefs.SetInt(ConstValue.PRE_CUR_LEVEL, ConstValue.level + 1); } Object panel = ResourceMgr.Instance().LoadRes(ConstValue.RES_GUI_PATH, ConstValue.GUI_WIN); GameObject winPanel = GameTools.AddChild(Entity.UIRoot, panel); m_panelWin = winPanel.GetComponent <PanelWin>(); m_panelWin.Init(); }
public void GetUniqueControlName_WhenNameNotUsed_ShouldReturnSame() { //---------------Set up test pack------------------- var controlNamingStrategy = CreateControlNamingStrategy(); var panel = new PanelWin(); panel.Controls.Add(CreatePanel("bob")); //---------------Assert Precondition---------------- //---------------Execute Test ---------------------- var name = controlNamingStrategy.GetUniqueControlNameWithin(panel, "NewName"); //---------------Test Result ----------------------- Assert.AreEqual("NewName", name); }