Esempio n. 1
0
    public override void Enter(GUIManager Entity)
    {
        if (ConstValue.level == PlayerPrefs.GetInt(ConstValue.PRE_CUR_LEVEL, 1))
        {
            PlayerPrefs.SetInt(ConstValue.PRE_CUR_LEVEL, ConstValue.level + 1);
        }
        Object     panel    = ResourceMgr.Instance().LoadRes(ConstValue.RES_GUI_PATH, ConstValue.GUI_WIN);
        GameObject winPanel = GameTools.AddChild(Entity.UIRoot, panel);

        m_panelWin = winPanel.GetComponent <PanelWin>();
        m_panelWin.Init();
    }
Esempio n. 2
0
        public void GetUniqueControlName_WhenNameNotUsed_ShouldReturnSame()
        {
            //---------------Set up test pack-------------------
            var controlNamingStrategy = CreateControlNamingStrategy();
            var panel = new PanelWin();

            panel.Controls.Add(CreatePanel("bob"));
            //---------------Assert Precondition----------------
            //---------------Execute Test ----------------------
            var name = controlNamingStrategy.GetUniqueControlNameWithin(panel, "NewName");

            //---------------Test Result -----------------------
            Assert.AreEqual("NewName", name);
        }