void Start() { camera = GameObject.Find("Main Camera Right"); captionEl = GetComponent <TextMesh> (); analytics = GameObject.Find("Analytics").GetComponent <Analytics>(); panelRenderer = GameObject.Find("Root").GetComponent <PanelRenderer> (); }
void Start() { camera = GameObject.Find ("Main Camera Right"); captionEl = GetComponent<TextMesh> (); analytics = GameObject.Find ("Analytics").GetComponent<Analytics>(); panelRenderer = GameObject.Find ("Root").GetComponent<PanelRenderer> (); }
// Start is called before the first frame update public void RunModule(JSFileObject root, PanelRenderer renderer = null, string[] modulesToReload = null) { Assert.IsNotNull(root, "Root can't be null'"); Assert.IsFalse(string.IsNullOrWhiteSpace(root.Code), "Code inside root js file can't be null or empty'"); Assert.IsFalse(string.IsNullOrWhiteSpace(root.Path), "Root path is null. Try to reimport the root file"); try { Globals.Set(renderer); loader.LoadModule(root, modulesToReload); } catch (JavaScriptScriptException e) { e.Error.PrintJavaScriptError(); } catch (JavaScriptFatalException e) { Debug.LogError(e); } catch (Exception e) { Debug.LogError(e); } }
private void Start() { panelRenderer = GetComponent <PanelRenderer>(); amountCollected = panelRenderer.visualTree.Query <Label>(name: "AmountCollected"); amountCollected.text = AmountCollectedText; timerLabel = panelRenderer.visualTree.Query <Label>(name: "Timer"); GameplayManager.Instance.PlayerData.AmountCollectedChanged += OnAmountCollectedChanged; Logger.Log($"{GameplayManager.Instance.GameplaySettings.Difficulty}"); }
void Start() { FAVORITES_FILE = Application.persistentDataPath + Path.DirectorySeparatorChar + "Favorites"; camera = GameObject.Find ("Main Camera Right"); captionEl = GetComponent<TextMesh> (); analytics = GameObject.Find ("Analytics").GetComponent<Analytics>(); panelRenderer = GameObject.Find ("Root").GetComponent<PanelRenderer> (); }
void Start() { FAVORITES_FILE = Application.persistentDataPath + Path.DirectorySeparatorChar + "Favorites"; camera = GameObject.Find("Main Camera Right"); captionEl = GetComponent <TextMesh> (); analytics = GameObject.Find("Analytics").GetComponent <Analytics>(); panelRenderer = GameObject.Find("Root").GetComponent <PanelRenderer> (); }
public PanelUpdater(Action <IRenderContext> renderAction, OpenGLRenderKit kit, PanelRenderer renderer, TaskScheduler taskScheduler) { _renderAction = renderAction; _kit = kit; _renderer = renderer; Task.Factory.StartNew(GameOverload, CancellationToken.None, TaskCreationOptions.LongRunning, taskScheduler); }
public OpenGLPanel(IVisualElement view, IStyleContext styleContext) : base(view, styleContext) { var bldr = new GLWindowBuilder("OpenGLSurface"); var boot = new GLBootStrapper(bldr); var context = boot.GetContext(this); var fontProvider = GLBootStrapper.GetFontProvider(context); var kit = new OpenGLRenderKit(fontProvider, context, styleContext, new GLImageProvider()); var renderer = new PanelRenderer(this, context); var _ = new PanelUpdater(Render, kit, renderer, boot.Scheduler); }
public static void Set(PanelRenderer renderer = null) { Native.JsGetGlobalObject(out var globalObject); globalObject.SetProperty(JavaScriptPropertyId.FromString("global"), globalObject, true); SetConsoleLogObject(globalObject); if (renderer != null) { globalObject.SetProperty( JavaScriptPropertyId.FromString("__HOSTCONFIG__"), HostConfig.Create(), true); globalObject.SetProperty( JavaScriptPropertyId.FromString("__CONTAINER__"), renderer.visualTree.ToJavaScriptValue(), true); } var customFunctions = AppDomain.CurrentDomain.GetAssemblies() .Where(e => e.GetName().Name == "ReactUIElements" || e.GetReferencedAssemblies().Any(a => a.Name == "ReactUIElements")) .SelectMany(e => e.DefinedTypes) .SelectMany(e => e.GetMethods()) .Where(e => e.GetCustomAttribute <GlobalFunctionAttribute>() != null) .Select(e => new { attribute = e.GetCustomAttribute <GlobalFunctionAttribute>(), method = e }) .ToList(); foreach (var customFunction in customFunctions) { if (!ValidateFunctionMethod(customFunction.method)) { Debug.Log("Custom global method must have the following signature static JavaScriptValue Function(JavaScriptValue callee, bool isconstructcall, JavaScriptValue[] arguments, ushort argumentcount, IntPtr callbackdata)"); continue; } var function = JavaScriptValue.CreateFunction(customFunction.attribute.Name, (JavaScriptNativeFunction)customFunction.method.CreateDelegate(typeof(JavaScriptNativeFunction))); globalObject.SetProperty( JavaScriptPropertyId.FromString(customFunction.attribute.Name), function, true); } }
private void Awake() { // Panelrenderer cachen und Event binden _UIRenderer = GetComponent <PanelRenderer>(); _UIRenderer.postUxmlReload = X_BindPanel; // GameManager diesen UI Handler zuweisen GameManager.Instance.MenuChanged += X_MenuChanged; GameManager.Instance.UIController = this; // Lightcalculator cachen _sunCalculator = FindObjectOfType <SunCalculator>(); #if UNITY_IOS // iOS: AR Session cachen _session = FindObjectOfType <ARSession>(); #endif }
/////////////////////////////////////////////////////////////////////////////////////////////////// // Screen Transition Logic void SetScreenEnableState(PanelRenderer screen, bool state) { if (state) { screen.visualTree.style.display = DisplayStyle.Flex; screen.enabled = true; screen.gameObject.GetComponent <UIElementsEventSystem>().enabled = true; } else { screen.visualTree.style.display = DisplayStyle.None; screen.enabled = false; screen.gameObject.GetComponent <UIElementsEventSystem>().enabled = false; } }
public DialogueController(PanelRenderer UIRenderer, VisualTreeAsset ListItemTemplate) { this.DialogueRender = UIRenderer; DialogueRender.visualTree.style.display = DisplayStyle.Flex; DialogueRender.visualTree.style.visibility = Visibility.Visible; DialogueRender.enabled = false; var ChoicePanel = UIRenderer.visualTree.Q <VisualElement>("choice-panel"); // var ChoiceContainer = UIRenderer.visualTree.Q<VisualElement>("choice-container"); var ChoiceList = UIRenderer.visualTree.Q <ListView>("choice-list"); var ChoiceLabel = UIRenderer.visualTree.Q <Label>("choice-preview"); this.choice_controller = new ListController <int>( ChoicePanel, // ChoiceContainer, ChoiceList, ChoiceLabel, ListItemTemplate ); var RecipePanel = UIRenderer.visualTree.Q <VisualElement>("recipe-panel"); // var RecipeContainer = UIRenderer.visualTree.Q<VisualElement>("recipe-container"); var RecipeList = UIRenderer.visualTree.Q <ListView>("recipe-list"); var RecipeLabel = UIRenderer.visualTree.Q <Label>("recipe-preview"); this.recipe_controller = new ListController <RecipeInfo>( RecipePanel, // RecipeContainer, RecipeList, RecipeLabel, ListItemTemplate ); DialoguePanel = UIRenderer.visualTree.Q <VisualElement>("dialogue-panel"); NameLabel = UIRenderer.visualTree.Q <Label>("character-name"); PortraitContainer = UIRenderer.visualTree.Q <VisualElement>("portrait-container"); PortraitImage = UIRenderer.visualTree.Q <VisualElement>("character-portrait"); DialogueLabel = UIRenderer.visualTree.Q <Label>("dialogue"); this.choice_controller.Hide(); this.recipe_controller.Hide(); DialoguePanel.visible = false; NameLabel.visible = false; PortraitContainer.style.display = DisplayStyle.None; DialogueLabel.text = "This is some basic dialogue text. It is nice to have, right?"; }
private void LoadPanels(IMyTextPanel corner, Vector3I start, Vector3I xAxis, Vector3I yAxis, int width, int height) { for (int x = 0; x < width; x++) { Vector3I v = start + (xAxis * x); for (int y = 0; y < height; y++) { IMyTextPanel panel = GetPanel(corner, v); if (panel != null && SameOrientation(corner, panel) && !panels.ContainsKey(panel)) { Prep(panel); Vector2 offset = (new Vector2(x, y) + GetOffset(panel)) * pixelDensity; if (x == 0) { int i = 1; while (GetPanel(panel, v - (xAxis * i)) == panel) { i++; } offset.X -= pixelDensity * (i - 1); } if (y == 0) { int i = 1; while (GetPanel(panel, v - (yAxis * i)) == panel) { i++; } offset.Y -= pixelDensity * (i - 1); } Vector3 size = ((panel.Max - panel.Min) + Vector3I.One) * pixelDensity; float xDen = Math.Abs(ScalarProjection(size, xAxis)) / panel.TextureSize.X; float yDen = Math.Abs(ScalarProjection(size, yAxis)) / panel.TextureSize.Y; Vector2 den = new Vector2(xDen, yDen) * GetDensity(panel); panel.WriteText($"Pos: {offset}\nSize:{size}\nDensity:{den}"); panels [panel] = new PanelRenderer(offset, den, globalSize); } v += yAxis; } } }
public InventoryController(PanelRenderer inventory_renderer, VisualTreeAsset item_template) { this.inventory_renderer = inventory_renderer; this.inventory_renderer.visualTree.style.display = DisplayStyle.Flex; this.inventory_renderer.visualTree.style.visibility = Visibility.Visible; this.inventory_renderer.enabled = false; var inventory_panel = this.inventory_renderer.visualTree.Q <VisualElement>("inventory-panel"); var inventory_list = this.inventory_renderer.visualTree.Q <ListView>("inventory-list"); var item_preview = this.inventory_renderer.visualTree.Q <Label>("item-preview"); this.inventory_controller = new ListController <ItemInfo>( inventory_panel, inventory_list, item_preview, item_template, 0 ); this.inventory_controller.Hide(); }
IEnumerator TransitionScreens(PanelRenderer from, PanelRenderer to) { from.visualTree.style.display = DisplayStyle.None; from.gameObject.GetComponent <UIElementsEventSystem>().enabled = false; to.enabled = true; yield return(null); yield return(null); yield return(null); to.visualTree.style.display = DisplayStyle.Flex; to.visualTree.style.visibility = Visibility.Hidden; to.gameObject.GetComponent <UIElementsEventSystem>().enabled = true; yield return(null); yield return(null); yield return(null); to.visualTree.style.visibility = Visibility.Visible; yield return(null); yield return(null); yield return(null); yield return(null); yield return(null); from.enabled = false; }
public UiState() { PanelRenderer = new PanelRenderer(); TextRenderer = new TextRenderer(); }
private void Awake() { SceneManager.sceneLoaded += OnSceneLoaded; panelRenderer = GetComponent <PanelRenderer>(); }