public void WinGame() { youWin.SetActive(true); // scoreText.SetActive(true); board.current = GameState.win; currentCounterVal = 0; counter.text = "" + currentCounterVal; PanelOverlay fade = FindObjectOfType <PanelOverlay>(); fade.GameOver(); }
public void LoseGame() { youLose.SetActive(true); // scoreText.SetActive(true); board.current = GameState.lose; Debug.Log("Timer done."); currentCounterVal = 0; counter.text = "" + currentCounterVal; PanelOverlay fade = FindObjectOfType <PanelOverlay>(); fade.GameOver(); }