public virtual void ExecutePanelIn(PanelInCommand command) { command.Sender = DebugInfoPanel; DebugInfoPanel.PanelIn.OnNext(command); }
public override void PanelInExecuted(PanelInCommand command) { GetPanelRoot().gameObject.SetActive(true); }
public virtual void PanelInExecuted(PanelInCommand command) { }
public virtual void PanelInHandler(PanelInCommand command) { this.PanelIn(command.Sender as PanelViewModel); }