public void Decide(int _iIndex) { Debug.Log(_iIndex); PanelDiceRoulette roulette = GetComponent <PanelDiceRoulette>(); roulette.enabled = false; Show(_iIndex); StartCoroutine(RequestMove(_iIndex + 1)); }
public void Start() { m_goRoot.SetActive(false); PanelDiceRoulette roulette = GetComponent <PanelDiceRoulette>(); if (roulette == null) { roulette = gameObject.AddComponent <PanelDiceRoulette>(); } Debug.Log(roulette); roulette.enabled = true; }