Esempio n. 1
0
 public void OnPan()
 {
     localPlayer.GetComponent <PlayerController>().SetCurrentWeapon(localPlayer.name, "Pan");
     localPlayer.GetComponent <PlayerController>().PurchaseItem(localPlayer.name, 10);
     localPlayer.GetComponent <PlayerController>().maxBulletNum = 999;
     localPlayer.GetComponent <PlayerController>().bulletLeft   = 999;
     LocalManager.instance.UpdateBulletNumber(999, 999);
     GunIcon.SetActive(false);
     KnifeIcon.SetActive(false);
     PanIcon.SetActive(true);
 }
Esempio n. 2
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 public void OnS686()
 {
     localPlayer.GetComponent <PlayerController>().SetCurrentWeapon(localPlayer.name, "S686");
     localPlayer.GetComponent <PlayerController>().PurchaseItem(localPlayer.name, 35);
     localPlayer.GetComponent <PlayerController>().maxBulletNum = 7;
     localPlayer.GetComponent <PlayerController>().bulletLeft   = 7;
     LocalManager.instance.UpdateBulletNumber(7, 7);
     KnifeIcon.SetActive(false);
     PanIcon.SetActive(false);
     GunIcon.SetActive(true);
 }
Esempio n. 3
0
 public void OnKar98k()
 {
     localPlayer.GetComponent <PlayerController>().SetCurrentWeapon(localPlayer.name, "Kar98k");
     localPlayer.GetComponent <PlayerController>().PurchaseItem(localPlayer.name, 60);
     localPlayer.GetComponent <PlayerController>().maxBulletNum = 5;
     localPlayer.GetComponent <PlayerController>().bulletLeft   = 5;
     LocalManager.instance.UpdateBulletNumber(5, 5);
     KnifeIcon.SetActive(false);
     PanIcon.SetActive(false);
     GunIcon.SetActive(true);
 }