private void PillarPalette(int i) { const int ShadowPos = 28; const int ShadowEnd = 36; int j, k, l; byte c1, c2, c3, Base; Base = Buffers.Options.BackGrColor1; c1 = Palette [Base, 0] / 4; //Palette is a Unit used for manipulating any color in 256 color video mode c2 = Palette [Base, 1] / 4; //Going to need to use something to replace palette. c3 = Palette [Base, 2] / 4; i = i % 60; j = 0; k = 1; while (k < 15) { for (l = j; l <= k; l++) { Palettes.OutPalette(0xC0 + ((l + i) % 60), c1 + k, c2 + k, c3 + k); Palettes.OutPalette(0xC0 + ((ShadowPos + i - l) % 60), c1 + k, c2 + k, c3 + k); } j = k; k = k + 1; } for (j = ShadowPos; j <= ShadowEnd; j++) { if (c1 > 0) { c1--; } if (c2 > 0) { c2--; } if (c3 > 0) { c3--; } Palettes.OutPalette(0xC0 + ((j + i) % 60), c1, c2, c3); } Base = Buffers.Options.BackGrColor2; c1 = Palette [Base, 0] / 4; c2 = Palette [Base, 1] / 4; c3 = Palette [Base, 2] / 4; for (j = ShadowEnd + 1; j <= 59; j++) { Palettes.OutPalette(0xC0 + ((i + j) % 60), c1, c2, c3); } }