private void BetaMassImport() { //MAKE SURE TO INCLUDE A METHOD TO USE EXTRA PALETTES, AND ONE TO NOT USE THEM! //First, make the new palette PaletteMedianCutAnalyzer paletteMaker = new PaletteMedianCutAnalyzer(); foreach (BitmapWrapper wrapper in lbNewImages.Items) { for (int i = 0; i < wrapper.Image.Width; i++) { for (int j = 0; j < wrapper.Image.Height; j++) { paletteMaker.AddColor(wrapper.Image.GetPixel(i, j)); } } } Color[] colors = paletteMaker.GetPalette(0xC0); byte[] paletteData = TextureConversion.PaletteToBinary(colors); Palette palette = new Palette(-1, paletteData); Kart.SetMainPalette(palette); //Convert all existing images List <string> orderedKartNames = GetNewImageNames(); CreateAllKartImages(); BetaSetUpAnimations(orderedKartNames); }
private void CreateNewKartPalette() { //MAKE SURE TO INCLUDE A METHOD TO USE EXTRA PALETTES, AND ONE TO NOT USE THEM! PaletteMedianCutAnalyzer paletteMaker = new PaletteMedianCutAnalyzer(); foreach (BitmapWrapper wrapper in lbNewImages.Items) { for (int i = 0; i < wrapper.Image.Width; i++) { for (int j = 0; j < wrapper.Image.Height; j++) { paletteMaker.AddColor(wrapper.Image.GetPixel(i, j)); } } } Color[] colors = paletteMaker.GetPalette(0xC0); byte[] paletteData = TextureConversion.PaletteToBinary(colors); Palette palette = new Palette(-1, paletteData); Kart.SetMainPalette(palette); //Convert all existing images CreateAllKartImages(); }
private void btnApply_Click(object sender, EventArgs e) { bool hasChanges = false; for (int i = 0; i < lbBefore.Items.Count; i++) { if (lbBefore.Items[i] != lbAfter.Items[i]) { hasChanges = true; break; } } if (!hasChanges) //Quit out if no changes { this.DialogResult = System.Windows.Forms.DialogResult.Cancel; return; } //if the mode is texture, then do something new. //if the mode is palette, then generate the palette BEFORE making the image if (Mode == SharedMode.Texture) { //IDEA: AVERAGE ALL THE IMAGES TOGETHER, THEN MAKE A CI PALETTE/TEXTURE FROM THAT. THEN WE HAVE OUR TEXTURE. // AFTER THAT, WE NEED TO ASSIGN PALETTES TO IT. I GUESS WE CAN AVERAGE ALL COLORS THAT HIT EACH POINT // FOR EACH IMAGE //Slow process Bitmap refImage = new Bitmap(Images[0].Image); int width = Images[0].Image.Width; int height = Images[0].Height; int pixelCount = width * height; int imageCount = lbAfter.Items.Count; int colorCount = Images[0].ImageReference.BasePalettes[0].Colors.Length; int[] redCount = new int[pixelCount]; int[] blueCount = new int[pixelCount]; int[] greenCount = new int[pixelCount]; int[] alphaCount = new int[pixelCount]; foreach (BitmapWrapper wrapper in lbAfter.Items) { for (int j = 0; j < width; j++) { for (int i = 0; i < height; i++) { Color pixel = wrapper.BMP.GetPixel(i, j); redCount[i + j * wrapper.BMP.Width] += pixel.R; greenCount[i + j * wrapper.BMP.Width] += pixel.G; blueCount[i + j * wrapper.BMP.Width] += pixel.B; alphaCount[i + j * wrapper.BMP.Width] += pixel.A; } } } for (int j = 0; j < height; j++) { for (int i = 0; i < width; i++) { refImage.SetPixel(i, j, Color.FromArgb(alphaCount[i + j * width] / imageCount, redCount[i + j * width] / imageCount, greenCount[i + j * width] / imageCount, blueCount[i + j * width] / imageCount)); } } //Now do the set-texture palette search method Palette tempPalette = new Palette(-1, new byte[colorCount * 2]); byte[] finalTextureData = TextureConversion.ImageToBinary(Images[0].Format, Images[0].PixelSize, refImage, ref tempPalette, true); Images[0].ImageReference.Texture.RawData = finalTextureData; //Now take this and do some stupid shit for (int k = 0; k < imageCount; k++) { redCount = new int[colorCount]; greenCount = new int[colorCount]; blueCount = new int[colorCount]; alphaCount = new int[colorCount]; Bitmap img = (Bitmap)lbAfter.Items[k]; for (int j = 0; j < height; j++) { for (int i = 0; i < width; i++) { Color color = img.GetPixel(i, j); int textureNum = 0; if (Images[k].PixelSize == Texture.PixelInfo.Size_8b) { textureNum = finalTextureData[i + j * height]; } else { byte val = finalTextureData[(i + j * height) / 2]; if ((i + j * height) % 2 == 0) { textureNum = val >> 4; } else { textureNum = val & 0xF; } } redCount[textureNum] += color.R; greenCount[textureNum] += color.G; blueCount[textureNum] += color.B; alphaCount[textureNum] += color.A; } } //Now that we have the colors added up, we calculate the new colors and that's our new palette! Color[] colors = new Color[colorCount]; for (int i = 0; i < colorCount; i++) { colors[i] = Color.FromArgb(alphaCount[i] / imageCount, redCount[i] / imageCount, greenCount[i] / imageCount, blueCount[i] / imageCount); } byte[] newPaletteData = TextureConversion.PaletteToBinary(colors); Images[k].ImageReference.BasePalettes[0].RawData = newPaletteData; } } else { PaletteMedianCutAnalyzer paletteMaker = new PaletteMedianCutAnalyzer(); foreach (BitmapWrapper wrapper in lbAfter.Items) { for (int i = 0; i < wrapper.BMP.Width; i++) { for (int j = 0; j < wrapper.BMP.Height; j++) { paletteMaker.AddColor(wrapper.BMP.GetPixel(i, j)); } } } Color[] colors = paletteMaker.GetPalette(Images[0].ImageReference.BasePalettes[0].Colors.Length); byte[] paletteData = TextureConversion.PaletteToBinary(colors); Palette palette = new Palette(-1, paletteData); byte[] newPaletteData = palette.RawData; Images[0].ImageReference.BasePalettes[0].RawData = newPaletteData; if (Images[0].PaletteEncoding[0] == MK64Image.MK64ImageEncoding.MIO0) { N64DataElement element; if (!RomProject.Instance.Files[0].HasElementExactlyAt(Images[0].PaletteOffset[0], out element)) { throw new Exception(); } MIO0Block block = (MIO0Block)element; byte[] oldMIO0Data = block.DecodedData; Array.Copy(newPaletteData, 0, oldMIO0Data, Images[0].PaletteBlockOffset[0], newPaletteData.Length); byte[] compressedNewMIO0 = MIO0.Encode(oldMIO0Data); block.RawData = compressedNewMIO0; } //Now generate the images for (int i = 0; i < Images.Count; i++) { MK64Image image = Images[i]; Bitmap bmp = ((BitmapWrapper)lbAfter.Items[i]).BMP; byte[] newData = TextureConversion.ImageToBinary(image.Format, image.PixelSize, bmp, ref palette, false); if (newData == null || newData.Length == 0) { MessageBox.Show("Error: Couldn't convert image file!", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error); return; } image.ImageReference.Texture.RawData = newData; image.ImageReference.UpdateImage(); if (image.TextureEncoding == MK64Image.MK64ImageEncoding.MIO0) { N64DataElement element; if (!RomProject.Instance.Files[0].HasElementExactlyAt(image.TextureOffset, out element)) { throw new Exception(); } MIO0Block block = (MIO0Block)element; byte[] MIO0Data = block.DecodedData; Array.Copy(newData, 0, MIO0Data, image.TextureBlockOffset, newData.Length); byte[] compressedNewMIO0 = MIO0.Encode(MIO0Data); block.RawData = compressedNewMIO0; } } } }