void Update() { time += Time.deltaTime; //Debug.Log(time); if (count >= exampleText.Length - 1 && neverDone) { time = 0.0f; gm.IsEnableInput = true; //gameObject.SetActive(false); tutorialText.fontStyle = FontStyle.Bold; neverDone = false; return; } if (gm.GetGameState() == GameManager.GameState.Main && neverDone1) { time = 0.0f; neverDone1 = false; } if (time >= 2.0f && count < exampleText.Length - 1) { count++; time = 0.0f; tutorialText.text = exampleText[count]; } else if (time >= 2.0f && gm.GetGameState() == GameManager.GameState.Main) { time = 0.0f; Palette.ResetColor(); gameObject.SetActive(false); Palette.transform.gameObject.SetActive(false); mainText.SetActive(true); } }