Esempio n. 1
0
    public void Collision(CollisionModel model)
    {
        var pair = PairModel.New <string, string> (model.mainCollider.tag, model.CollidedWith.tag);

        if (collisionDictionary.ContainsKey(pair))
        {
            collisionDictionary [pair].Invoke(model);
        }
    }
Esempio n. 2
0
 private void buildDictionray()
 {
     collisionDictionary = new Dictionary <PairModel <string, string>, Action <CollisionModel> >
     {
         { PairModel.New <string, string>("Enemy", "Player"), collisionLogic.EnemyCollidedWithPlayer },
         { PairModel.New <string, string>("Enemy", "Enemy"), doNothing },
         { PairModel.New <string, string>("Enemy", "PowerUp"), doNothing },
         { PairModel.New <string, string>("Enemy", "Wall"), doNothing },
         { PairModel.New <string, string>("Player", "PowerUp"), collisionLogic.playerCollideWithPowerUp },
         { PairModel.New <string, string>("Player", "Wall"), collisionLogic.playerCollidedWithWall },
         { PairModel.New <string, string>("Player", "Enemy"), collisionLogic.playerCollideWithEnemy },
     };
 }