Esempio n. 1
0
        /// <summary>
        /// Configure paint wrapper for using tile brush.
        /// </summary>
        /// <param name="paintWrapper">Paint wrapper.</param>
        /// <param name="targetSize">Target size.</param>
        /// <param name="tileBrush">Tile brush to use.</param>
        /// <param name="tileBrushImage">Tile brush image.</param>
        private void ConfigureTileBrush(ref PaintWrapper paintWrapper, Size targetSize, ITileBrush tileBrush, IDrawableBitmapImpl tileBrushImage)
        {
            var calc         = new TileBrushCalculator(tileBrush, tileBrushImage.PixelSize.ToSizeWithDpi(_dpi), targetSize);
            var intermediate = CreateRenderTarget(calc.IntermediateSize);

            paintWrapper.AddDisposable(intermediate);

            using (var context = intermediate.CreateDrawingContext(null))
            {
                var sourceRect = new Rect(tileBrushImage.PixelSize.ToSizeWithDpi(96));
                var targetRect = new Rect(tileBrushImage.PixelSize.ToSizeWithDpi(_dpi));

                context.Clear(Colors.Transparent);
                context.PushClip(calc.IntermediateClip);
                context.Transform = calc.IntermediateTransform;
                context.DrawBitmap(
                    RefCountable.CreateUnownedNotClonable(tileBrushImage),
                    1,
                    sourceRect,
                    targetRect,
                    tileBrush.BitmapInterpolationMode);
                context.PopClip();
            }

            var tileTransform =
                tileBrush.TileMode != TileMode.None
                    ? SKMatrix.CreateTranslation(-(float)calc.DestinationRect.X, -(float)calc.DestinationRect.Y)
                    : SKMatrix.CreateIdentity();

            SKShaderTileMode tileX =
                tileBrush.TileMode == TileMode.None
                    ? SKShaderTileMode.Clamp
                    : tileBrush.TileMode == TileMode.FlipX || tileBrush.TileMode == TileMode.FlipXY
                        ? SKShaderTileMode.Mirror
                        : SKShaderTileMode.Repeat;

            SKShaderTileMode tileY =
                tileBrush.TileMode == TileMode.None
                    ? SKShaderTileMode.Clamp
                    : tileBrush.TileMode == TileMode.FlipY || tileBrush.TileMode == TileMode.FlipXY
                        ? SKShaderTileMode.Mirror
                        : SKShaderTileMode.Repeat;


            var image = intermediate.SnapshotImage();

            paintWrapper.AddDisposable(image);

            var paintTransform = default(SKMatrix);

            SKMatrix.Concat(
                ref paintTransform,
                tileTransform,
                SKMatrix.CreateScale((float)(96.0 / _dpi.X), (float)(96.0 / _dpi.Y)));

            using (var shader = image.ToShader(tileX, tileY, paintTransform))
            {
                paintWrapper.Paint.Shader = shader;
            }
        }
Esempio n. 2
0
        /// <summary>
        /// Configure paint wrapper for using tile brush.
        /// </summary>
        /// <param name="paintWrapper">Paint wrapper.</param>
        /// <param name="targetSize">Target size.</param>
        /// <param name="tileBrush">Tile brush to use.</param>
        /// <param name="tileBrushImage">Tile brush image.</param>
        /// <param name="interpolationMode">The bitmap interpolation mode.</param>
        private void ConfigureTileBrush(ref PaintWrapper paintWrapper, Size targetSize, ITileBrush tileBrush, IDrawableBitmapImpl tileBrushImage)
        {
            var calc = new TileBrushCalculator(tileBrush,
                                               new Size(tileBrushImage.PixelWidth, tileBrushImage.PixelHeight), targetSize);

            var intermediate = CreateRenderTarget(
                (int)calc.IntermediateSize.Width,
                (int)calc.IntermediateSize.Height, _dpi);

            paintWrapper.AddDisposable(intermediate);

            using (var context = intermediate.CreateDrawingContext(null))
            {
                var rect = new Rect(0, 0, tileBrushImage.PixelWidth, tileBrushImage.PixelHeight);

                context.Clear(Colors.Transparent);
                context.PushClip(calc.IntermediateClip);
                context.Transform = calc.IntermediateTransform;
                context.DrawImage(RefCountable.CreateUnownedNotClonable(tileBrushImage), 1, rect, rect, tileBrush.BitmapInterpolationMode);
                context.PopClip();
            }

            var tileTransform =
                tileBrush.TileMode != TileMode.None
                    ? SKMatrix.MakeTranslation(-(float)calc.DestinationRect.X, -(float)calc.DestinationRect.Y)
                    : SKMatrix.MakeIdentity();

            SKShaderTileMode tileX =
                tileBrush.TileMode == TileMode.None
                    ? SKShaderTileMode.Clamp
                    : tileBrush.TileMode == TileMode.FlipX || tileBrush.TileMode == TileMode.FlipXY
                        ? SKShaderTileMode.Mirror
                        : SKShaderTileMode.Repeat;

            SKShaderTileMode tileY =
                tileBrush.TileMode == TileMode.None
                    ? SKShaderTileMode.Clamp
                    : tileBrush.TileMode == TileMode.FlipY || tileBrush.TileMode == TileMode.FlipXY
                        ? SKShaderTileMode.Mirror
                        : SKShaderTileMode.Repeat;


            var image = intermediate.SnapshotImage();

            paintWrapper.AddDisposable(image);

            using (var shader = image.ToShader(tileX, tileY, tileTransform))
            {
                paintWrapper.Paint.Shader = shader;
            }
        }
Esempio n. 3
0
        /// <summary>
        /// Configure paint wrapper to use visual brush.
        /// </summary>
        /// <param name="paintWrapper">Paint wrapper.</param>
        /// <param name="visualBrush">Visual brush.</param>
        /// <param name="visualBrushRenderer">Visual brush renderer.</param>
        /// <param name="tileBrushImage">Tile brush image.</param>
        private void ConfigureVisualBrush(ref PaintWrapper paintWrapper, IVisualBrush visualBrush, IVisualBrushRenderer visualBrushRenderer, ref IDrawableBitmapImpl tileBrushImage)
        {
            if (_visualBrushRenderer == null)
            {
                throw new NotSupportedException("No IVisualBrushRenderer was supplied to DrawingContextImpl.");
            }

            var intermediateSize = visualBrushRenderer.GetRenderTargetSize(visualBrush);

            if (intermediateSize.Width >= 1 && intermediateSize.Height >= 1)
            {
                var intermediate = CreateRenderTarget(intermediateSize);

                using (var ctx = intermediate.CreateDrawingContext(visualBrushRenderer))
                {
                    ctx.Clear(Colors.Transparent);

                    visualBrushRenderer.RenderVisualBrush(ctx, visualBrush);
                }

                tileBrushImage = intermediate;
                paintWrapper.AddDisposable(tileBrushImage);
            }
        }
Esempio n. 4
0
        internal PaintWrapper CreatePaint(IBrush brush, Size targetSize)
        {
            SKPaint paint = new SKPaint();
            var rv = new PaintWrapper(paint);
            paint.IsStroke = false;

            // TODO: SkiaSharp does not contain alpha yet!
            double opacity = brush.Opacity * _currentOpacity;
            //paint.SetAlpha(paint.GetAlpha() * opacity);
            paint.IsAntialias = true;

            SKColor color = new SKColor(255, 255, 255, 255);

            var solid = brush as ISolidColorBrush;
            if (solid != null)
                color = solid.Color.ToSKColor();

            paint.Color = (new SKColor(color.Red, color.Green, color.Blue, (byte)(color.Alpha * opacity)));

            if (solid != null)
            {
                return rv;
            }

            var gradient = brush as GradientBrush;
            if (gradient != null)
            {
                var tileMode = gradient.SpreadMethod.ToSKShaderTileMode();
                var stopColors = gradient.GradientStops.Select(s => s.Color.ToSKColor()).ToArray();
                var stopOffsets = gradient.GradientStops.Select(s => (float)s.Offset).ToArray();

                var linearGradient = brush as LinearGradientBrush;
                if (linearGradient != null)
                {
                    var start = linearGradient.StartPoint.ToPixels(targetSize).ToSKPoint();
                    var end = linearGradient.EndPoint.ToPixels(targetSize).ToSKPoint();

                    // would be nice to cache these shaders possibly?
                    var shader = SKShader.CreateLinearGradient(start, end, stopColors, stopOffsets, tileMode);
                    paint.Shader = shader;
                    shader.Dispose();
                }
                else
                {
                    var radialGradient = brush as RadialGradientBrush;
                    if (radialGradient != null)
                    {
                        var center = radialGradient.Center.ToPixels(targetSize).ToSKPoint();
                        var radius = (float)radialGradient.Radius;

                        // TODO: There is no SetAlpha in SkiaSharp
                        //paint.setAlpha(128);

                        // would be nice to cache these shaders possibly?
                        var shader = SKShader.CreateRadialGradient(center, radius, stopColors, stopOffsets, tileMode);
                        paint.Shader = shader;
                        shader.Dispose();
                    }
                }

                return rv;
            }

            var tileBrush = brush as TileBrush;
            if (tileBrush != null)
            {
                var helper = new TileBrushImplHelper(tileBrush, targetSize);
                var bitmap = new BitmapImpl((int)helper.IntermediateSize.Width, (int)helper.IntermediateSize.Height);
                rv.AddDisposable(bitmap);
                using (var ctx = bitmap.CreateDrawingContext())
                    helper.DrawIntermediate(ctx);
                SKMatrix translation = SKMatrix.MakeTranslation(-(float)helper.DestinationRect.X, -(float)helper.DestinationRect.Y);
                SKShaderTileMode tileX =
                    tileBrush.TileMode == TileMode.None
                        ? SKShaderTileMode.Clamp
                        : tileBrush.TileMode == TileMode.FlipX || tileBrush.TileMode == TileMode.FlipXY
                            ? SKShaderTileMode.Mirror
                            : SKShaderTileMode.Repeat;

                SKShaderTileMode tileY =
                    tileBrush.TileMode == TileMode.None
                        ? SKShaderTileMode.Clamp
                        : tileBrush.TileMode == TileMode.FlipY || tileBrush.TileMode == TileMode.FlipXY
                            ? SKShaderTileMode.Mirror
                            : SKShaderTileMode.Repeat;
                paint.Shader = SKShader.CreateBitmap(bitmap.Bitmap, tileX, tileY, translation);
                paint.Shader.Dispose();
            }

            return rv;
        }
Esempio n. 5
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        internal PaintWrapper CreatePaint(IBrush brush, Size targetSize)
        {
            SKPaint paint = new SKPaint();
            var     rv    = new PaintWrapper(paint);

            paint.IsStroke = false;


            double opacity = brush.Opacity * _currentOpacity;

            paint.IsAntialias = true;

            var solid = brush as ISolidColorBrush;

            if (solid != null)
            {
                paint.Color = new SKColor(solid.Color.R, solid.Color.G, solid.Color.B, (byte)(solid.Color.A * opacity));
                return(rv);
            }
            paint.Color = (new SKColor(255, 255, 255, (byte)(255 * opacity)));

            var gradient = brush as IGradientBrush;

            if (gradient != null)
            {
                var tileMode    = gradient.SpreadMethod.ToSKShaderTileMode();
                var stopColors  = gradient.GradientStops.Select(s => s.Color.ToSKColor()).ToArray();
                var stopOffsets = gradient.GradientStops.Select(s => (float)s.Offset).ToArray();

                var linearGradient = brush as ILinearGradientBrush;
                if (linearGradient != null)
                {
                    var start = linearGradient.StartPoint.ToPixels(targetSize).ToSKPoint();
                    var end   = linearGradient.EndPoint.ToPixels(targetSize).ToSKPoint();

                    // would be nice to cache these shaders possibly?
                    using (var shader = SKShader.CreateLinearGradient(start, end, stopColors, stopOffsets, tileMode))
                        paint.Shader = shader;
                }
                else
                {
                    var radialGradient = brush as IRadialGradientBrush;
                    if (radialGradient != null)
                    {
                        var center = radialGradient.Center.ToPixels(targetSize).ToSKPoint();
                        var radius = (float)radialGradient.Radius;

                        // TODO: There is no SetAlpha in SkiaSharp
                        //paint.setAlpha(128);

                        // would be nice to cache these shaders possibly?
                        using (var shader = SKShader.CreateRadialGradient(center, radius, stopColors, stopOffsets, tileMode))
                            paint.Shader = shader;
                    }
                }

                return(rv);
            }

            var tileBrush      = brush as ITileBrush;
            var visualBrush    = brush as IVisualBrush;
            var tileBrushImage = default(BitmapImpl);

            if (visualBrush != null)
            {
                if (_visualBrushRenderer != null)
                {
                    var intermediateSize = _visualBrushRenderer.GetRenderTargetSize(visualBrush);

                    if (intermediateSize.Width >= 1 && intermediateSize.Height >= 1)
                    {
                        var intermediate = new BitmapImpl((int)intermediateSize.Width, (int)intermediateSize.Height);

                        using (var ctx = intermediate.CreateDrawingContext(_visualBrushRenderer))
                        {
                            ctx.Clear(Colors.Transparent);
                            _visualBrushRenderer.RenderVisualBrush(ctx, visualBrush);
                        }

                        rv.AddDisposable(tileBrushImage);
                        tileBrushImage = intermediate;
                    }
                }
                else
                {
                    throw new NotSupportedException("No IVisualBrushRenderer was supplied to DrawingContextImpl.");
                }
            }
            else
            {
                tileBrushImage = (BitmapImpl)((tileBrush as IImageBrush)?.Source?.PlatformImpl);
            }

            if (tileBrush != null && tileBrushImage != null)
            {
                var calc   = new TileBrushCalculator(tileBrush, new Size(tileBrushImage.PixelWidth, tileBrushImage.PixelHeight), targetSize);
                var bitmap = new BitmapImpl((int)calc.IntermediateSize.Width, (int)calc.IntermediateSize.Height);
                rv.AddDisposable(bitmap);
                using (var context = bitmap.CreateDrawingContext(null))
                {
                    var rect = new Rect(0, 0, tileBrushImage.PixelWidth, tileBrushImage.PixelHeight);

                    context.Clear(Colors.Transparent);
                    context.PushClip(calc.IntermediateClip);
                    context.Transform = calc.IntermediateTransform;
                    context.DrawImage(tileBrushImage, 1, rect, rect);
                    context.PopClip();
                }

                SKMatrix         translation = SKMatrix.MakeTranslation(-(float)calc.DestinationRect.X, -(float)calc.DestinationRect.Y);
                SKShaderTileMode tileX       =
                    tileBrush.TileMode == TileMode.None
                        ? SKShaderTileMode.Clamp
                        : tileBrush.TileMode == TileMode.FlipX || tileBrush.TileMode == TileMode.FlipXY
                            ? SKShaderTileMode.Mirror
                            : SKShaderTileMode.Repeat;

                SKShaderTileMode tileY =
                    tileBrush.TileMode == TileMode.None
                        ? SKShaderTileMode.Clamp
                        : tileBrush.TileMode == TileMode.FlipY || tileBrush.TileMode == TileMode.FlipXY
                            ? SKShaderTileMode.Mirror
                            : SKShaderTileMode.Repeat;
                using (var shader = SKShader.CreateBitmap(bitmap.Bitmap, tileX, tileY, translation))
                    paint.Shader = shader;
            }

            return(rv);
        }
Esempio n. 6
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        internal PaintWrapper CreatePaint(IBrush brush, Size targetSize)
        {
            SKPaint paint = new SKPaint();
            var     rv    = new PaintWrapper(paint);

            paint.IsStroke = false;

            // TODO: SkiaSharp does not contain alpha yet!
            double opacity = brush.Opacity * _currentOpacity;

            //paint.SetAlpha(paint.GetAlpha() * opacity);
            paint.IsAntialias = true;

            SKColor color = new SKColor(255, 255, 255, 255);

            var solid = brush as ISolidColorBrush;

            if (solid != null)
            {
                color = solid.Color.ToSKColor();
            }

            paint.Color = (new SKColor(color.Red, color.Green, color.Blue, (byte)(color.Alpha * opacity)));

            if (solid != null)
            {
                return(rv);
            }

            var gradient = brush as GradientBrush;

            if (gradient != null)
            {
                var tileMode    = gradient.SpreadMethod.ToSKShaderTileMode();
                var stopColors  = gradient.GradientStops.Select(s => s.Color.ToSKColor()).ToArray();
                var stopOffsets = gradient.GradientStops.Select(s => (float)s.Offset).ToArray();

                var linearGradient = brush as LinearGradientBrush;
                if (linearGradient != null)
                {
                    var start = linearGradient.StartPoint.ToPixels(targetSize).ToSKPoint();
                    var end   = linearGradient.EndPoint.ToPixels(targetSize).ToSKPoint();

                    // would be nice to cache these shaders possibly?
                    using (var shader = SKShader.CreateLinearGradient(start, end, stopColors, stopOffsets, tileMode))
                        paint.Shader = shader;
                }
                else
                {
                    var radialGradient = brush as RadialGradientBrush;
                    if (radialGradient != null)
                    {
                        var center = radialGradient.Center.ToPixels(targetSize).ToSKPoint();
                        var radius = (float)radialGradient.Radius;

                        // TODO: There is no SetAlpha in SkiaSharp
                        //paint.setAlpha(128);

                        // would be nice to cache these shaders possibly?
                        using (var shader = SKShader.CreateRadialGradient(center, radius, stopColors, stopOffsets, tileMode))
                            paint.Shader = shader;
                    }
                }

                return(rv);
            }

            var tileBrush = brush as TileBrush;

            if (tileBrush != null)
            {
                var helper = new TileBrushImplHelper(tileBrush, targetSize);
                var bitmap = new BitmapImpl((int)helper.IntermediateSize.Width, (int)helper.IntermediateSize.Height);
                rv.AddDisposable(bitmap);
                using (var ctx = bitmap.CreateDrawingContext())
                    helper.DrawIntermediate(ctx);
                SKMatrix         translation = SKMatrix.MakeTranslation(-(float)helper.DestinationRect.X, -(float)helper.DestinationRect.Y);
                SKShaderTileMode tileX       =
                    tileBrush.TileMode == TileMode.None
                        ? SKShaderTileMode.Clamp
                        : tileBrush.TileMode == TileMode.FlipX || tileBrush.TileMode == TileMode.FlipXY
                            ? SKShaderTileMode.Mirror
                            : SKShaderTileMode.Repeat;

                SKShaderTileMode tileY =
                    tileBrush.TileMode == TileMode.None
                        ? SKShaderTileMode.Clamp
                        : tileBrush.TileMode == TileMode.FlipY || tileBrush.TileMode == TileMode.FlipXY
                            ? SKShaderTileMode.Mirror
                            : SKShaderTileMode.Repeat;
                using (var shader = SKShader.CreateBitmap(bitmap.Bitmap, tileX, tileY, translation))
                    paint.Shader = shader;
            }

            return(rv);
        }