Esempio n. 1
0
 /// <summary>
 /// Invoked whenever the player paints a wall.
 /// If their buildmode is on and they are low on the last used paint, they get a full stack.
 /// </summary>
 /// <param name="sender"></param>
 /// <param name="e"></param>
 private static void OnPaintWall(object sender, PaintWallEventArgs e)
 {
     if (e.Player.IsBuildModeOn())
     {
         int  count    = 0;
         Item lastItem = null;
         foreach (Item i in e.Player.TPlayer.inventory)
         {
             if (i.paint == e.type)
             {
                 lastItem = i;
                 count   += i.stack;
             }
         }
         if (count <= 5 && lastItem != null)
         {
             e.Player.GiveItemCheck(lastItem.type, lastItem.Name, lastItem.stack);
         }
     }
 }
Esempio n. 2
0
        private static bool OnPaintWall(Int32 x, Int32 y, byte t)
        {
            if (PaintWall == null)
                return false;

            var args = new PaintWallEventArgs
            {
                X = x,
                Y = y,
                type = t
            };
            PaintWall.Invoke(null, args);
            return args.Handled;
        }