Esempio n. 1
0
    /// <summary>
    /// Draws the game world in its current state.
    /// </summary>
    /// <param name="gameTime">An object that contains information about the game time that has passed.</param>
    /// <param name="spriteBatch">The sprite batch used for drawing sprites and text.</param>
    public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
    {
        spriteBatch.Begin();

        // draw the background and score bar
        spriteBatch.Draw(background, Vector2.Zero, Color.White);
        spriteBatch.Draw(scoreBar, new Vector2(10, 10), Color.White);

        // draw all game objects
        ball.Draw(gameTime, spriteBatch);
        cannon.Draw(gameTime, spriteBatch);
        can1.Draw(gameTime, spriteBatch);
        can2.Draw(gameTime, spriteBatch);
        can3.Draw(gameTime, spriteBatch);

        // draw the score
        spriteBatch.DrawString(gameFont, "Score: " + Score, new Vector2(20, 18), Color.White);

        // draw the number of lives
        for (int i = 0; i < lives; i++)
        {
            spriteBatch.Draw(livesSprite, new Vector2(i * livesSprite.Width + 15, 60), Color.White);
        }

        // if the game is over, draw the game-over sprite
        if (lives <= 0)
        {
            spriteBatch.Draw(gameover, new Vector2(Painter.ScreenSize.X - gameover.Width, Painter.ScreenSize.Y - gameover.Height) / 2, Color.White);
        }

        spriteBatch.End();
    }
Esempio n. 2
0
 public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
 {
     spriteBatch.Begin();
     spriteBatch.Draw(background, Vector2.Zero, Color.White);
     ball.Draw(gameTime, spriteBatch);
     cannon.Draw(gameTime, spriteBatch);
     can1.Draw(gameTime, spriteBatch);
     can2.Draw(gameTime, spriteBatch);
     can3.Draw(gameTime, spriteBatch);
     spriteBatch.End();
 }
Esempio n. 3
0
    public void Draw(GameTime gameTime, SpriteBatch spriteBatch)
    {
        spriteBatch.Begin();
        spriteBatch.Draw(background, Vector2.Zero, Color.White);
        ball.Draw(gameTime, spriteBatch);
        cannon.Draw(gameTime, spriteBatch);
        can1.Draw(gameTime, spriteBatch);
        can2.Draw(gameTime, spriteBatch);
        can3.Draw(gameTime, spriteBatch);
        for (int i = 0; i < lives; i++)
        {
            spriteBatch.Draw(livesSprite, new Vector2(i * livesSprite.Width + 15, 20), Color.White);
        }

        if (IsGameOver)
        {
            spriteBatch.Draw(gameover, new Vector2(Painter.ScreenSize.X - gameover.Width, Painter.ScreenSize.Y - gameover.Height) / 2, Color.White);
        }

        spriteBatch.End();
    }