private void UseTool(MarchingTerrain terrain) { if (!IsReady()) { return; } switch (m_terrainEditorUtility.currentProps.currentToolType) { case ToolType.CircleBrush: CircleBrush.Execute(terrain, m_terrainEditorUtility.currentProps, m_hotkeyUtility.IsInvertedMode()); break; case ToolType.SphereBrush: SphereBrush.Execute(terrain, m_terrainEditorUtility.currentProps, m_hotkeyUtility.IsInvertedMode()); break; case ToolType.Smooth: SmoothBrush.Execute(terrain, m_terrainEditorUtility.currentProps, m_hotkeyUtility.IsInvertedMode()); break; case ToolType.Noise: NoiseBrush.Execute(terrain, m_terrainEditorUtility.currentProps, m_hotkeyUtility.IsInvertedMode()); break; case ToolType.Paint: PaintBrush.Execute(terrain, m_terrainEditorUtility.currentProps, m_hotkeyUtility.IsInvertedMode()); break; } }