void OnTriggerEnter2D(Collider2D collision) { if (collision.CompareTag("Player")) { colidindo = true; Aviso.SetActive(true); Painel.SetActive(true); } if (collision.gameObject.tag == "Chave") { this.transform.tag = "Usado"; MudaAnimacao(); } }
void OnTriggerExit2D(Collider2D collision) { colidindo = false; Aviso.SetActive(false); Painel.SetActive(false); }
void Start() { animacao = GetComponent <Animator>(); Aviso.SetActive(false); Painel.SetActive(false); }