public void ResetAddsTrackedAddedEntities() { PagedEntityCollection pagedCollection = new PagedEntityCollection(p => { return(true); }); MockEntitySet cities = LoadCities(true, pagedCollection); // Remove one entity that won't get resurrected Entity toRemove = pagedCollection[1]; cities.Remove(toRemove); // And remove another entity that will get resurrected Entity toRemoveAndAdd = pagedCollection[0]; cities.Remove(toRemoveAndAdd); // Turn off the events so that the Add isn't raised cities.RaiseCollectionChangedEvents = false; cities.Add(toRemoveAndAdd); // Raise the Reset event to pick up the city that was added back cities.ResetCollection(); Assert.AreEqual <int>(cities.Count, pagedCollection.Count, "pagedCollection.Count should equal the cities count after adding the city back and resetting the collection"); Assert.IsTrue(pagedCollection.Contains(toRemoveAndAdd), "The city should be back in the pagedCollection after adding it back and resetting the collection"); Assert.IsFalse(pagedCollection.Contains(toRemove), "The city that was removed but not added back should not be in the pagedCollection"); }
public void ResetRemovesRemovedEntities() { PagedEntityCollection pagedCollection = new PagedEntityCollection(p => { return true; }); MockEntitySet cities = LoadCities(false, pagedCollection); Entity toRemove = pagedCollection[0]; cities.Remove(toRemove); Assert.AreEqual<int>(cities.Count + 1, pagedCollection.Count, "pagedCollection.Count should be one more than cities.Count after removing the city from the cities set"); Assert.IsTrue(pagedCollection.Contains(toRemove), "pagedCollection should still contain the city removed from the cities set until the Reset is raised"); cities.ResetCollection(); Assert.AreEqual<int>(cities.Count, pagedCollection.Count, "pagedCollection.Count should match cities.Count after resetting the collection"); Assert.IsFalse(pagedCollection.Contains(toRemove), "pagedCollection should no longer contain the city removed from the cities set after resetting the collection"); }
public void ResetRemovesRemovedEntities() { PagedEntityCollection pagedCollection = new PagedEntityCollection(p => { return(true); }); MockEntitySet cities = LoadCities(false, pagedCollection); Entity toRemove = pagedCollection[0]; cities.Remove(toRemove); Assert.AreEqual <int>(cities.Count + 1, pagedCollection.Count, "pagedCollection.Count should be one more than cities.Count after removing the city from the cities set"); Assert.IsTrue(pagedCollection.Contains(toRemove), "pagedCollection should still contain the city removed from the cities set until the Reset is raised"); cities.ResetCollection(); Assert.AreEqual <int>(cities.Count, pagedCollection.Count, "pagedCollection.Count should match cities.Count after resetting the collection"); Assert.IsFalse(pagedCollection.Contains(toRemove), "pagedCollection should no longer contain the city removed from the cities set after resetting the collection"); }
public void ResetIgnoresUntrackedAddedEntities() { PagedEntityCollection pagedCollection = new PagedEntityCollection(p => { return true; }); MockEntitySet cities = LoadCities(false, pagedCollection); City toAdd = new City { Name = "New City", StateName = "ST", CountyName = "County" }; cities.Add(toAdd); Assert.AreEqual<int>(cities.Count - 1, pagedCollection.Count, "pagedCollection.Count should be one less than cities.Count after adding the city to the cities set"); Assert.IsFalse(pagedCollection.Contains(toAdd), "pagedCollection should not contain the city added to the cities set before the Reset is raised"); cities.ResetCollection(); Assert.AreEqual<int>(cities.Count - 1, pagedCollection.Count, "pagedCollection.Count should be one less than cities.Count after resetting the collection"); Assert.IsFalse(pagedCollection.Contains(toAdd), "pagedCollection should not contain the city added to the cities set after resetting the collection"); }
public void ResetIgnoresUntrackedAddedEntities() { PagedEntityCollection pagedCollection = new PagedEntityCollection(p => { return(true); }); MockEntitySet cities = LoadCities(false, pagedCollection); City toAdd = new City { Name = "New City", StateName = "ST", CountyName = "County" }; cities.Add(toAdd); Assert.AreEqual <int>(cities.Count - 1, pagedCollection.Count, "pagedCollection.Count should be one less than cities.Count after adding the city to the cities set"); Assert.IsFalse(pagedCollection.Contains(toAdd), "pagedCollection should not contain the city added to the cities set before the Reset is raised"); cities.ResetCollection(); Assert.AreEqual <int>(cities.Count - 1, pagedCollection.Count, "pagedCollection.Count should be one less than cities.Count after resetting the collection"); Assert.IsFalse(pagedCollection.Contains(toAdd), "pagedCollection should not contain the city added to the cities set after resetting the collection"); }
public void ResetAddsTrackedAddedEntities() { PagedEntityCollection pagedCollection = new PagedEntityCollection(p => { return true; }); MockEntitySet cities = LoadCities(true, pagedCollection); // Remove one entity that won't get resurrected Entity toRemove = pagedCollection[1]; cities.Remove(toRemove); // And remove another entity that will get resurrected Entity toRemoveAndAdd = pagedCollection[0]; cities.Remove(toRemoveAndAdd); // Turn off the events so that the Add isn't raised cities.RaiseCollectionChangedEvents = false; cities.Add(toRemoveAndAdd); // Raise the Reset event to pick up the city that was added back cities.ResetCollection(); Assert.AreEqual<int>(cities.Count, pagedCollection.Count, "pagedCollection.Count should equal the cities count after adding the city back and resetting the collection"); Assert.IsTrue(pagedCollection.Contains(toRemoveAndAdd), "The city should be back in the pagedCollection after adding it back and resetting the collection"); Assert.IsFalse(pagedCollection.Contains(toRemove), "The city that was removed but not added back should not be in the pagedCollection"); }