Esempio n. 1
0
    IEnumerator AsyncShow(Action callback)
    {
        //1:Instance UI
        //FIX:support this is manager multi gameObject,instance by your self.
        if (this.gameObject == null && string.IsNullOrEmpty(uiPath) == false)
        {
            GameObject go       = null;
            bool       _loading = true;
            PageMgr.delegateAsyncLoadUI(uiPath, (o) =>
            {
                go = o != null ? GameObject.Instantiate(o) as GameObject : null;
                AnchorUIGameObject(go);
                Awake(go);
                isAsyncUI = true;
                _loading  = false;

                //:animation active.
                Active();

                //:refresh ui component.
                Refresh();

                //:popup this node to top if need back.
                PageMgr.PopNode(this);

                if (callback != null)
                {
                    callback();
                }
            });

            float _t0 = Time.realtimeSinceStartup;
            while (_loading)
            {
                if (Time.realtimeSinceStartup - _t0 >= 10.0f)
                {
                    Debugger.LogError("[UI] WTF async load your ui prefab timeout!");
                    yield break;
                }
                yield return(null);
            }
        }
        else
        {
            //:animation active.
            Active();

            //:refresh ui component.
            Refresh();

            //:popup this node to top if need back.
            PageMgr.PopNode(this);

            if (callback != null)
            {
                callback();
            }
        }
    }
Esempio n. 2
0
    /// <summary>
    /// Sync Show UI Logic
    /// </summary>
    public void Show()
    {
        //1:instance UI
        if (this.gameObject == null && string.IsNullOrEmpty(uiPath) == false)
        {
            GameObject go = null;
            if (PageMgr.delegateSyncLoadUI != null)
            {
                Object o = PageMgr.delegateSyncLoadUI(uiPath);
                go = o != null?GameObject.Instantiate(o) as GameObject : null;
            }
            else
            {
                go = GameObject.Instantiate(Resources.Load(uiPath)) as GameObject;
            }

            //protected.
            if (go == null)
            {
                Debugger.LogError("[UI] Cant sync load your ui prefab.uiPath = " + uiPath);
                return;
            }

            AnchorUIGameObject(go);

            //after instance should awake init.
            Awake(go);

            //mark this ui sync ui
            isAsyncUI = false;
            Transform bgTrans = this.transform.Find("bg");
            if (bgTrans != null)
            {
                bgImg = bgTrans.GetComponent <Image>();
            }
            m_ContentTrans = this.transform.Find("Content");
        }

        //:animation or init when active.
        Active();

        //:refresh ui component.
        Refresh();

        //:popup this node to top if need back.
        PageMgr.PopNode(this);
    }