// Update is called once per frame void Update() { currentTime -= 1 * Time.deltaTime; countdownText.text = currentTime.ToString("0"); if (currentTime <= 0) { currentTime = 0; Ball.FindObjectOfType <Ball>().cnt = 0; PaddleMovement.FindObjectOfType <PaddleMovement>().cnt = 0; } if (currentTime <= 0) { FindObjectOfType <GameManager>().gameon(); } }
//public GameObject StartTimer; void Start() { Ball.FindObjectOfType <Ball>().cnt = 1; PaddleMovement.FindObjectOfType <PaddleMovement>().cnt = 1; currentTime = startingTime; }