Esempio n. 1
0
 /// <summary>
 /// Unity OnDestroy method
 /// </summary>
 private void OnDestroy()
 {
     SetCollisionBetweenSimulationObjects(true);
     StopConnection();
     PacketsProcessor.RemoveSubscription <Commands.Run>();
     PacketsProcessor.RemoveSubscription <Commands.Stop>();
     PacketsProcessor.RemoveSubscription <Commands.EnvironmentState>();
     PacketsProcessor.RemoveSubscription <Commands.Ping>();
 }