public Character(uint UniqueID, SocketClient socClient) { this.Owner = socClient; this.UniqueID = UniqueID; this.Screen = new Mapping.Screen(socClient); this.AttackHandler = new Attacking.AttackHandler(socClient); this.CurrentDialog = new NPCs.NPCHandler(socClient); this.Inventory = new Items.Inventory(socClient); this.Equipment = new Items.Equipment(socClient); PacketWriter = new Packets.Writer(102); PacketWriter.Fill((ushort)102, 0); PacketWriter.Fill((ushort)1014, 2); PacketWriter.Fill(UniqueID, 4); PacketWriter.Fill((byte)1, 80); }