Esempio n. 1
0
        public async Task BuildPendingUpdateData()
        {
            List <Task> tasks = new List <Task>();
            PacketOut   pkt   = new PacketOut(RealmOp.SMSG_UPDATE_OBJECT);

            foreach (var updatedata in State.PendingUpdateData)
            {
                pkt.Reset(RealmOp.SMSG_UPDATE_OBJECT);
                pkt.Write((UInt32)1);
                pkt.Write(updatedata);
                tasks.Add(SendPacket(pkt));
            }

            State.PendingUpdateData.Clear();

            await Task.WhenAll(tasks);
        }
Esempio n. 2
0
        public async Task Login()
        {
            await OnLogin();

            PacketOut p = new PacketOut(RealmOp.MSG_SET_DUNGEON_DIFFICULTY);

            p.Reset(RealmOp.MSG_SET_DUNGEON_DIFFICULTY);
            p.Write((UInt32)0);  //difficulty
            p.Write((UInt32)1);  //val
            p.Write((UInt32)0);  //isingroup
            await SendPacket(p);

            p.Reset(RealmOp.SMSG_LOGIN_VERIFY_WORLD);
            p.Write(State.MapID);
            p.Write(State.PositionX);
            p.Write(State.PositionY);
            p.Write(State.PositionZ);
            p.Write(State.Orientation);
            await SendPacket(p);

            await _Account.SendAccountDataTimes(0xEA);

            p.Reset(RealmOp.SMSG_FEATURE_SYSTEM_STATUS);
            p.Write((byte)2);
            p.Write((byte)0);
            await SendPacket(p);

            p.Reset(RealmOp.SMSG_MOTD);
            p.Write((UInt32)0);
            await SendPacket(p);

            p.Reset(RealmOp.SMSG_LEARNED_DANCE_MOVES);
            p.Write((UInt32)0);
            p.Write((UInt32)0);
            await SendPacket(p);

            p.Reset(RealmOp.SMSG_CONTACT_LIST);
            p.Write((UInt32)7);  //update all
            p.Write((UInt32)0);  //nothing yet
            await SendPacket(p);

            await SendBindPointUpdate();

            p.Reset(RealmOp.SMSG_TALENTS_INFO);
            p.Write((byte)0);
            p.Write((UInt32)0);
            p.Write((byte)0);
            p.Write((byte)0);
            await SendPacket(p);

            p.Reset(RealmOp.SMSG_INSTANCE_DIFFICULTY);
            p.Write((UInt32)0);
            p.Write((UInt32)0);
            await SendPacket(p);

            p.Reset(RealmOp.SMSG_INITIAL_SPELLS);
            p.Write((byte)0);
            p.Write((UInt16)0);
            await SendPacket(p);

            p.Reset(RealmOp.SMSG_SEND_UNLEARN_SPELLS);
            p.Write((UInt32)0);
            await SendPacket(p);

            await SendActionButtons();


            p.Reset(RealmOp.SMSG_INITIALIZE_FACTIONS);
            p.Write((UInt32)0);
            await SendPacket(p);

            p.Reset(RealmOp.SMSG_LOGIN_SETTIMESPEED);
            p.WriteWTime(DateTime.Now);
            p.Write((float)0.01666667f);
            p.Write((UInt32)0);
            await SendPacket(p);


            p.Reset(RealmOp.SMSG_SEND_UNLEARN_SPELLS);
            p.Write((UInt32)0);
            await SendPacket(p);

            p.Reset(RealmOp.SMSG_SET_FORCED_REACTIONS);
            p.Write((UInt32)0);
            await SendPacket(p);

            //add us to our map
            var realm_manager = GrainFactory.GetGrain <IRealmManager>(0);
            var map           = await realm_manager.GetMap(State.MapID, State.InstanceID, State.RealmID);

            var mapresult = await map.AddObject(ToRef());

            if (mapresult != MapAddResult.OK)
            {
                switch (mapresult)
                {
                case MapAddResult.AlreadyOnMap:
                {
                    //might be logging back in after a DC for example
                    await BuildInitialUpdate();
                    await BuildCreateUpdateAllInRange();
                }
                break;
                }
            }
        }