public override void Recreate() { // Too f*****g lazy to parse. PacketModified.Append(PacketOriginal.NextBytes()); }
public override void Recreate() { // No modifications are necessary for all allowed releases. PacketModified.Append(PacketOriginal.NextBytes()); }
public override void Recreate() { PacketModified.Append(PacketOriginal.NextBytes()); }