protected SocketClientBase(string host, int port, IMessageSerializer <TPacket> serializer) { _host = host; _port = port; _bufferManager = new PacketBufferManager <TPacket>(serializer); _serializer = serializer; }
public static CustomPacket Create(Int16 protocolID) { //CustomPacket packet = new CustomPacket(); CustomPacket packet = PacketBufferManager.Pop(); packet.SetProtocol(protocolID); return(packet); }
public void Initalize() { if (Socket != null) { return; } Socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); SendQueue = new ConcurrentQueue <byte[]>(); RecvQueue = new ConcurrentQueue <byte[]>(); PacketQueue = new ConcurrentQueue <PacketDef.PacketData>(); PacketBufferManager = new PacketBufferManager(); PacketBufferManager.Init(MTUSize * 8, 5, MTUSize); initGrpc(); NetworkThread = new Thread(NetworkProcess); }
static void Main() { PacketBufferManager.Init(2000); m_userList = new List <GameUser>(); NetworkService mainService = new NetworkService(); // 콜백 설정 및 초기화 mainService.m_sessionCreateCallback += OnSessionCreated; mainService.Init(); mainService.Listen("127.0.0.1", 15000, 100); Console.WriteLine("Server start"); while (true) { Thread.Sleep(1000); } Console.ReadKey(); }
static void Main(string[] args) { PacketBufferManager.Initialize(2000); userList = new List <GameUser>(); NetworkService service = new NetworkService(); // Callback Delegate 설정 service.sessionCreatedCallback += OnSessionCreated; // 초기화 service.Initialize(); service.Listen(ipAddress, 7979, 100); Console.WriteLine("Started!"); while (true) { string input = Console.ReadLine(); Console.Write("."); Thread.Sleep(1000); } }
static void Main(string[] args) { PacketBufferManager.initialize(2000); // CNetworkService객체는 메시지의 비동기 송,수신 처리를 수행한다. // 메시지 송,수신은 서버, 클라이언트 모두 동일한 로직으로 처리될 수 있으므로 // CNetworkService객체를 생성하여 Connector객체에 넘겨준다. var service = new NetworkService(true); // endpoint정보를 갖고있는 Connector생성. 만들어둔 NetworkService객체를 넣어준다. CConnector connector = new CConnector(service); // 접속 성공시 호출될 콜백 매소드 지정. connector.connected_callback += on_connected_gameserver; var endpoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 7979); connector.connect(endpoint); //System.Threading.Thread.Sleep(10); while (true) { Console.Write("> "); string line = Console.ReadLine(); if (line == "q") { break; } var msg = Packet.create((short)PROTOCOL.CHAT_MSG_REQ); msg.push(line); game_servers[0].send(msg); } ((CRemoteServerPeer)game_servers[0]).token.disconnect(); //System.Threading.Thread.Sleep(1000 * 20); Console.ReadKey(); }
protected ServicePeerBase(Stream stream, IMessageSerializer <TPacket> serializer) { _stream = stream; _bufferManager = new PacketBufferManager <TPacket>(serializer); _serializer = serializer; }
public static void Destory(CustomPacket packet) { PacketBufferManager.Push(packet); }