Esempio n. 1
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        /// <summary>
        /// Parse message string to Packet class</summary>
        /// <param name="message">Packet string</param>
        /// <param name="conn">Client connection</param>
        /// </summary>
        private Packet ParseMessage(string Message, Connection conn)
        {
            string PacketHeader = Message.Split(Delimiter)[0];

            Packet Packet = new Packet(PacketHeader);

            Message = Message.Substring(Message.IndexOf(Delimiter) + 1); //Only Packet Body

            //Parse type from incoming packet body values
            foreach (string Parameter in Message.Split(Delimiter))
            {
                //TO-DO more type parsing
                int  intN;
                bool boolN;
                if (int.TryParse(Parameter, out intN))
                {
                    Packet.AddInt32(intN);
                }
                else if (Boolean.TryParse(Parameter, out boolN))
                {
                    Packet.AddBoolean(boolN);
                }
                else
                {
                    Packet.AddString(Parameter);
                }
            }

            //Always add connID to Packet to get client id on User Created DLL
            Packet.AddInt32(conn.connID);

            return(Packet);
        }
        private void GetItems(Session session, Packet packet)
        {
            var reply = new Packet(packet);

            reply.AddInt32(storeManager.ItemsCount);
            foreach (var item in storeManager.Items)
            {
                reply.AddInt32(item.Type);
                reply.AddString(item.Id);
                reply.AddInt32(item.Cost);
                reply.AddDate(item.Created);
            }

            session.Write(reply);
        }
Esempio n. 3
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        public void BattleReportSendUnreadCount(int unreadCount)
        {
            var packet = new Packet(Command.BattleReportUnread);

            packet.AddInt32(unreadCount);

            Global.Current.Channel.Post(session.Player.PlayerChannel, packet);
        }
Esempio n. 4
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 public void UpdateCoins(int coins)
 {
     channel.Post(PlayerChannel, () =>
     {
         var packet = new Packet(Command.PlayerCoinsUpdate);
         packet.AddInt32(coins);
         return(packet);
     });
 }
Esempio n. 5
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        private void PointUpdate(ICity city)
        {
            if (!ShouldUpdate(city))
            {
                return;
            }

            channel.Post(GetChannelName(city), () =>
            {
                var packet = new Packet(Command.CityPointUpdate);
                packet.AddUInt32(city.Id);
                packet.AddInt32(city.AttackPoint);
                packet.AddInt32(city.DefensePoint);
                packet.AddUInt16(city.Value);
                packet.AddFloat((float)city.AlignmentPoint);
                return(packet);
            });
        }
Esempio n. 6
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        private void TribeOnUpdated(object sender, TribeEventArgs e)
        {
            Packet packet = new Packet(Command.TribeChannelNotification);

            packet.AddInt32(GetIncomingList(e.Tribe).Count());
            packet.AddInt16(e.Tribe.AssignmentCount);

            Global.Current.Channel.Post("/TRIBE/" + e.Tribe.Id, packet);
        }
Esempio n. 7
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    /// <summary>
    /// Handle Chat User Login
    /// <param name="username">Username given by Chat User</param>
    /// <param name="password">Password given by Chat User</param>
    /// <param name="connID">Connection ID provided by server</param>
    /// </summary>

    //Public method must return a result of type MethodResponse
    public MethodResponse Login(object username, object password, int connID)
    {
        //Create a new MethodResponse
        MethodResponse MethodResponse = new MethodResponse();

        //Check if user exists from mysql
        //DataRow Row = MysqlConn.ReadDataRow("SELECT * FROM users where username = '******' AND password = '******'");

        bool loginFailed = true;

        if (password.ToString() == "password")
        {
            loginFailed = false;
        }
        //if (Row != null)
        //{
        //loginFailed = false;
        //}

        if (loginFailed)
        {
            //Create a new Packet LOGIN_RESPONSE and send Packet to the sender
            Packet LoginResponse = new Packet("LOGIN_RESPONSE");
            //Add a boolean value to Packet. It means login failed
            LoginResponse.AddBoolean(false);
            //Add Packet to MethodResponse
            MethodResponse.AddPacket(LoginResponse);
        }
        else
        {
            Packet LoginResponse = new Packet("LOGIN_RESPONSE");
            LoginResponse.AddBoolean(true);//It means successful login
            //Add a int value to Packet. It provides client the connection ID for future use
            LoginResponse.AddInt32(connID);

            //Announce to all clients a new user joined
            //Set sendToAll parameter to true (default false) if you want to send Packet to all clients
            Packet UserJoin = new Packet("USER_JOIN", true);
            //Add the name of the Chat User joined
            UserJoin.AddString(username.ToString());

            //Add Packets to MethodResponse
            MethodResponse.AddPacket(LoginResponse);
            MethodResponse.AddPacket(UserJoin);

            Users.Add(new User(connID, username.ToString())); //Add the Chat User to a List

            //Write on server console from dll
            Logging.WriteLine("User: "******" has joined the chat", LogLevel.Information);
        }

        return(MethodResponse); //Return MethodResponse to Server
    }
Esempio n. 8
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        private void WorkerActionRemoved(ICity city, ActionWorkerEventArgs args)
        {
            if (!ShouldUpdate(city))
            {
                return;
            }

            var passiveAction = args.Stub as PassiveAction;

            if (passiveAction != null && !passiveAction.IsVisible)
            {
                return;
            }

            channel.Post(GetChannelName(city), () =>
            {
                var packet = new Packet(Command.ActionCompleted);
                packet.AddInt32((int)args.State);
                packet.AddUInt32(city.Id);
                PacketHelper.AddToPacket(args.Stub, packet, true);
                return(packet);
            });
        }
Esempio n. 9
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        public void Confirm(Session session, Packet packet)
        {
            bool isAccepting;

            try
            {
                isAccepting = packet.GetByte() != 0;
            }
            catch (Exception)
            {
                ReplyError(session, packet, Error.Unexpected);
                return;
            }

            ITribe tribe = null;

            locker.Lock(session.Player).Do(() =>
            {
                if (session.Player.TribeRequest == 0)
                {
                    ReplyError(session, packet, Error.TribesmanNoRequest);
                    return;
                }

                var tribeRequestId = session.Player.TribeRequest;

                session.Player.TribeRequest = 0;
                dbManager.Save(session.Player);

                if (!isAccepting)
                {
                    ReplySuccess(session, packet);
                    return;
                }

                if (!world.TryGetObjects(tribeRequestId, out tribe))
                {
                    ReplyError(session, packet, Error.TribeNotFound);
                }
            });

            if (tribe == null)
            {
                return;
            }

            locker.Lock(session.Player, tribe).Do(() =>
            {
                if (tribe == null)
                {
                    ReplyError(session, packet, Error.Unexpected);
                    return;
                }

                var tribesman = new Tribesman(tribe, session.Player, tribe.DefaultRank);

                var error = tribe.AddTribesman(tribesman);

                if (error != Error.Ok)
                {
                    ReplyError(session, packet, error);
                    return;
                }

                var reply = new Packet(packet);
                reply.AddInt32(tribeManager.GetIncomingList(tribe).Count());
                reply.AddInt16(tribe.AssignmentCount);
                PacketHelper.AddTribeRanksToPacket(tribe, reply);
                session.Write(reply);
            });
        }
Esempio n. 10
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        private void Login(Session session, Packet packet)
        {
            IPlayer player;

            short            clientVersion;
            short            clientRevision;
            LoginHandlerMode loginMode;
            string           playerName;
            string           loginKey;

            try
            {
                clientVersion  = packet.GetInt16();
                clientRevision = packet.GetInt16();
                loginMode      = (LoginHandlerMode)packet.GetByte();
                playerName     = packet.GetString();
                loginKey       = packet.GetString();
            }
            catch (Exception)
            {
                ReplyError(session, packet, Error.Unexpected);
                session.CloseSession();
                return;
            }

            if (clientVersion <= Config.client_min_version && clientRevision < Config.client_min_revision)
            {
                ReplyError(session, packet, Error.ClientOldVersion);
                session.CloseSession();
                return;
            }

            LoginResponseData loginResponseData;
            var loginResult = loginHandler.Login(loginMode, playerName, loginKey, out loginResponseData);

            if (loginResult != Error.Ok)
            {
                ReplyError(session, packet, loginResult);
                session.CloseSession();
                return;
            }

            // If we are under admin only mode then kick out non admin
            if (Config.server_admin_only && loginResponseData.Player.Rights == PlayerRights.Basic)
            {
                ReplyError(session, packet, Error.UnderMaintenance);
                session.CloseSession();
                return;
            }

            //Create the session id that will be used for the calls to the web server
            string sessionId;

            if (Config.server_admin_always && !Config.server_production)
            {
                sessionId = loginResponseData.Player.Id.ToString(CultureInfo.InvariantCulture);
                loginResponseData.Player.Rights = PlayerRights.Bureaucrat;
            }
            else
            {
                SHA1   sha  = new SHA1CryptoServiceProvider();
                byte[] hash = sha.ComputeHash(Encoding.UTF8.GetBytes(loginResponseData.Player.Id + Config.database_salt + DateTime.UtcNow.Ticks + Config.Random.Next()));
                sessionId = BitConverter.ToString(hash).Replace("-", String.Empty);
            }

            lock (loginLock)
            {
                bool newPlayer = !world.Players.TryGetValue(loginResponseData.Player.Id, out player);

                //If it's a new player then add him to our session
                if (newPlayer)
                {
                    logger.Info(string.Format("Creating new player {0}({1}) IP: {2}", playerName, loginResponseData.Player.Id, session.RemoteIP));

                    player = playerFactory.CreatePlayer(loginResponseData.Player.Id, SystemClock.Now, SystemClock.Now, playerName, string.Empty, loginResponseData.Player.Rights, sessionId);

                    if (!world.Players.TryAdd(player.PlayerId, player))
                    {
                        session.CloseSession();
                        return;
                    }
                }
                else
                {
                    player.Name = playerName;
                }

                logger.Info(string.Format("Player login in {0}({1}) IP: {2}", player.Name, player.PlayerId, session.RemoteIP));
            }

            locker.Lock(args =>
            {
                var lockedPlayer = (IPlayer)args[0];
                return(lockedPlayer.IsInTribe ? new ILockable[] { lockedPlayer.Tribesman.Tribe } : new ILockable[0]);
            }, new object[] { player }, player).Do(() =>
            {
                // If someone is already connected as this player, kick them off potentially
                if (player.Session != null)
                {
                    player.Session.CloseSession();
                    player.Session = null;

                    // Kick people off who are spamming logins
                    if (SystemClock.Now.Subtract(player.LastLogin).TotalMilliseconds < 1500)
                    {
                        session.CloseSession();
                        return;
                    }
                }

                // Setup session references
                session.Player = player;
                player.HasTwoFactorAuthenticated = null;
                player.TwoFactorSecretKey        = loginResponseData.Player.TwoFactorSecretKey;
                player.Session   = session;
                player.SessionId = sessionId;
                player.Rights    = loginResponseData.Player.Rights;
                player.LastLogin = SystemClock.Now;
                player.Banned    = loginResponseData.Player.Banned;
                player.Achievements.Clear();
                player.Achievements.AddRange(loginResponseData.Achievements);
                player.ThemePurchases.Clear();
                player.ThemePurchases.AddRange(loginResponseData.ThemePurchases);

                dbManager.Save(player);

                // If player was banned then kick his ass out
                if (loginResponseData.Player.Banned)
                {
                    ReplyError(session, packet, Error.Banned);
                    session.CloseSession();
                    return;
                }

                var reply     = new Packet(packet);
                reply.Option |= (ushort)Packet.Options.Compressed;

                reply.AddString(Config.welcome_motd);

                //Player Info
                reply.AddUInt32(player.PlayerId);
                reply.AddString(player.PlayerHash);
                reply.AddUInt32(player.TutorialStep);
                reply.AddBoolean(player.SoundMuted);
                reply.AddBoolean(player.Rights >= PlayerRights.Admin);
                reply.AddString(sessionId);
                reply.AddString(player.Name);
                reply.AddInt32(Config.newbie_protection);
                reply.AddInt32(loginResponseData.Player.Balance);
                reply.AddUInt32(UnixDateTime.DateTimeToUnix(player.Created.ToUniversalTime()));
                reply.AddInt32(player.Tribesman == null
                                       ? 0
                                       : tribeManager.GetIncomingList(player.Tribesman.Tribe).Count());
                reply.AddInt16((short)(player.Tribesman == null ? 0 : player.Tribesman.Tribe.AssignmentCount));

                //Server time
                reply.AddUInt32(UnixDateTime.DateTimeToUnix(DateTime.UtcNow.ToUniversalTime()));

                //Server rate
                reply.AddString(Config.seconds_per_unit.ToString(CultureInfo.InvariantCulture));

                // If it's a new player we send simply a 1 which means the client will need to send back a city name
                // Otherwise, we just send the whole login info
                if (player.GetCityCount() == 0)
                {
                    reply.AddByte(1);
                }
                else
                {
                    reply.AddByte(0);
                    PacketHelper.AddLoginToPacket(session, themeManager, reply);
                    SubscribeDefaultChannels(session, session.Player);
                }

                session.Write(reply);

                // Restart any city actions that may have been stopped due to inactivity
                foreach (var city in player.GetCityList()
                         .Where(city => city.Worker.PassiveActions.Values.All(x => x.Type != ActionType.CityPassive)))
                {
                    city.Worker.DoPassive(city, actionFactory.CreateCityPassiveAction(city.Id), false);
                }
            });
        }
Esempio n. 11
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        private void StructureInfo(Session session, Packet packet)
        {
            ICity      city;
            IStructure structure;

            uint cityId;
            uint objectId;

            try
            {
                cityId   = packet.GetUInt32();
                objectId = packet.GetUInt32();
            }
            catch (Exception)
            {
                ReplyError(session, packet, Error.Unexpected);
                return;
            }

            locker.Lock(cityId, objectId, out city, out structure).Do(() =>
            {
                if (city == null || structure == null)
                {
                    ReplyError(session, packet, Error.ObjectNotFound);
                    return;
                }

                var reply = new Packet(packet);
                reply.AddUInt16(structure.Stats.Base.Type);
                reply.AddByte(structure.Stats.Base.Lvl);
                if (session.Player == structure.City.Owner)
                {
                    reply.AddUInt16(structure.Stats.Labor);
                    reply.AddUInt16((ushort)structure.Stats.Hp);

                    foreach (var prop in propertyFactory.GetProperties(structure.Type))
                    {
                        switch (prop.Type)
                        {
                        case DataType.Byte:
                            reply.AddByte((byte)prop.GetValue(structure));
                            break;

                        case DataType.UShort:
                            reply.AddUInt16((ushort)prop.GetValue(structure));
                            break;

                        case DataType.UInt:
                            reply.AddUInt32((uint)prop.GetValue(structure));
                            break;

                        case DataType.String:
                            reply.AddString((string)prop.GetValue(structure));
                            break;

                        case DataType.Int:
                            reply.AddInt32((int)prop.GetValue(structure));
                            break;

                        case DataType.Float:
                            reply.AddFloat((float)prop.GetValue(structure));
                            break;
                        }
                    }
                }
                else
                {
                    foreach (var prop in propertyFactory.GetProperties(structure.Type, Visibility.Public))
                    {
                        switch (prop.Type)
                        {
                        case DataType.Byte:
                            reply.AddByte((byte)prop.GetValue(structure));
                            break;

                        case DataType.UShort:
                            reply.AddUInt16((ushort)prop.GetValue(structure));
                            break;

                        case DataType.UInt:
                            reply.AddUInt32((uint)prop.GetValue(structure));
                            break;

                        case DataType.String:
                            reply.AddString((string)prop.GetValue(structure));
                            break;

                        case DataType.Int:
                            reply.AddInt32((int)prop.GetValue(structure));
                            break;

                        case DataType.Float:
                            reply.AddFloat((float)prop.GetValue(structure));
                            break;
                        }
                    }
                }

                session.Write(reply);
            });
        }
Esempio n. 12
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        private void SendResources(Session session, Packet packet)
        {
            uint     cityId;
            uint     objectId;
            string   targetCityName;
            Resource resource;
            bool     actuallySend;

            try
            {
                cityId         = packet.GetUInt32();
                objectId       = packet.GetUInt32();
                targetCityName = packet.GetString().Trim();
                resource       = new Resource(packet.GetInt32(), packet.GetInt32(), packet.GetInt32(), packet.GetInt32());
                actuallySend   = packet.GetByte() == 1;
            }
            catch (Exception)
            {
                ReplyError(session, packet, Error.Unexpected);
                return;
            }

            uint targetCityId;

            if (!world.Cities.FindCityId(targetCityName, out targetCityId))
            {
                ReplyError(session, packet, Error.CityNotFound);
                return;
            }

            if (cityId == targetCityId)
            {
                ReplyError(session, packet, Error.ActionSelf);
                return;
            }

            var hasCity = locker.Lock(session.Player)
                          .Do(() => session.Player.GetCity(cityId) != null);

            if (!hasCity)
            {
                ReplyError(session, packet, Error.Unexpected);
                return;
            }

            Dictionary <uint, ICity> cities;

            locker.Lock(out cities, cityId, targetCityId).Do(() =>
            {
                if (cities == null)
                {
                    ReplyError(session, packet, Error.Unexpected);
                    return;
                }

                ICity city = cities[cityId];

                IStructure structure;
                if (!city.TryGetStructure(objectId, out structure))
                {
                    ReplyError(session, packet, Error.Unexpected);
                }

                var action = actionFactory.CreateResourceSendActiveAction(cityId, objectId, targetCityId, resource);

                // If actually send then we perform the action, otherwise, we send the player information about the trade.
                if (actuallySend)
                {
                    Error ret = city.Worker.DoActive(structureCsvFactory.GetActionWorkerType(structure),
                                                     structure,
                                                     action,
                                                     structure.Technologies);
                    if (ret != 0)
                    {
                        ReplyError(session, packet, ret);
                    }
                    else
                    {
                        ReplySuccess(session, packet);
                    }
                }
                else
                {
                    var reply = new Packet(packet);
                    reply.AddString(cities[targetCityId].Owner.Name);
                    reply.AddInt32(action.CalculateTradeTime(structure, cities[targetCityId]));

                    session.Write(reply);
                }
            });
        }